Stop The Thief, Level 4
Last edited by AceEightySix
Sun, 17 Apr 2016 15:22 UTC
Sun, 17 Apr 2016 15:22 UTC
Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: All types (Th=49.86%, Kn=25.36%, Em=16.85%, Ex=7.93%)
Web/scramble: Frigates (Shadow's Wingman, Mercenary Wingman)
Extras: None
Recommended damage dealing: Therm/Kin
Recommended ship types: Battleship, Command Ship, HAC
Video guide: Navy Raven, Dominix, Maelstrom
Initial Group aggros at warp-in.
Killing the Mercenary Overlord battleship will trigger spawn.
Warning
- Normal space mission with no gate (you may select "warp-to" distance prior to visiting the mission area). You warp in near the initial position of the Mercenary Overlord battleship. When you kill it, the next wave with Web/scramble frigs and cruisers will spawn right on you.
- The six Shadow's Grunt cruisers deal a high amount of EM damage. Shadow grunt
- Spawn may aggro drones.
- Possible safe tactic: Warp in, align, kill Overlord, instantly warp out before scrambles lock on, then warp back at 50-100km, make sure you're outside of cruiser's range. Then aggro and use mwd to separate frigs. Count on webbing if frigs come too close! After this keep aligning of course.
- Alternatively: Select "warp-to" distance between 50-100 km, kill all the inital ships except the Overlord. Kill the overlords and then pick off the spawn as they approach.
Initial Group:
Center (23km)1x Battleship (Mercenary Overlord - Trigger) Scourge Heavy Missile
Left (90-100km)
6x Frigates (Mercenary Wingman) Web/Scramble
Right (123-128km)
4x Cruisers (Mercenary Lieutenant) Bloodclaw Light Missile
Spawn: (20-25km)
4x Frigates (Shadow's Wingman - Mercenary Wingman) Web/Scramble6x Cruisers (Shadow's Grunt - Mercenary Commander) Scourge Heavy Missile
2x Battleships (Shadow's Goon - Mercenary Overlord) Scourge Heavy Missile
1x Battleship (Shadow - Mercenary Overlord) Scourge Heavy Missile
Tips
- You can now warp in at any distance (not deadspace).
- For Spawn : To reduce incoming DPS, eliminate the Mercenary Commanders first. Watch out for any scrambling frigates and shift your primary target accordingly.
- Mission is flagged completed after you have eliminated Shadow. Don't forget to loot (or buy from market) the 1x Report dropped (needed to complete the mission).
- Sniper- warp to mission at 70km, main BS will be within 40km and reinforcement group over 100km out. This prevents spawn groups from appearing next to you, respawn group will be 40km away as well making aggro and ships manageable.
Blitz
- Eliminate the Mercenary Overlord battleship to trigger the spawn. Watch out for any incoming Mercenary Wingman frigates that web/scramble.
- Eliminate Shadow. Loot (or buy from market) the 1x Report dropped and warp out.
- Note : The Report is not a specific item. This mission can be closed using any Report sold by NPC corps on the market.
Mining
32 Roids = 279,059 VeldsparShips detail:
Orbit | Max. Velocity |
Shield (hp) |
Armor (hp) |
Shield Resistances (%) | Armor Resistances (%) | DPS (hp/s) | ||||||||||
EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | EM | EXP | KIN | THERM | |||||
4x Mercenary Overlord | 3,500m | 400m/s | 3975 | 3500 | - | 60 | 40 | 20 | 60 | - | 25 | 35 | - | - | 42 | 96 |
10x Mercenary Wingman | 8,500m | 900m/s | 325 | 325 | 15 | 50 | 45 | 30 | 70 | 10 | 25 | 25 | 10 | 11 | 4 | - |
4x Mercenary Lieutenant | 2,000m | 350m/s | 1500 | 1050 | 33 | 65 | 40 | 55 | 60 | 10 | 25 | 25 | - | - | 21 | 25 |
6x Mercenary Commander | 15,000m | 400m/s | 1200 | 1800 | - | 60 | 40 | 20 | 50 | 10 | 25 | 35 | 22 | - | 7 | 28 |
24 total ships | Averages/Totals: | 32,350 | 32,250 | 7.5 | 59.9 | 40.5 | 27.5 | 57.7 | 5.7 | 25 | 32.7 | 228 | 114 | 333 | 647 |
CategoryMissions
CategoryLevel4
I haven't gone and shot things yet, but I can't complete the mission with some random reports yet. After re-reading, I assume you need to kill the Overlord then Shadow first.
On a sidenote... I wonder if this should be attempted in a Drake...
My fitting: 3 BCS II, 1 Beta SPR (best named t1) ; 2 therm, 1 kin, 1 invul (all t1 named), 2 LSE (also t1 meta4); 7 arbalest heavies, i used scourges.
I got great Results using 2xTherm 1xkin 1xEANM 1xLAR on a megathron
Confirmed that thermal damage is best as well.
BTW, 34 metal scraps and 280 m^3 of boosters as well.
Wouldn't recommend this approach if you're not confident of your tanking skill.
Very short mission with good salvage, but a good one to lose a ship in if you're not careful. Lots of web/scram, so a bad fit (READ: Low Therm, EM or kin resist) will result in death.
If you're concerned about your tank, kill everything at long range. Most of the DPS is <15km. Again, watch out for the web/scram!
Bounty: 1,9 mill
Mission: 0,9 mill
Loot and salvage: 6,2 mill
Total: 9 mill
dps is VERY high at close range in the second group, be careful.
Completed in a drake, warped once when they got too close.
Expect very heavy laser DPS. If you go after the cruisers first they go down pretty fast but the 3 BS's in the second wave do a lot of DPS.
al because when you right click to select the base to warp to theres no align option....
[Hurricane, PvE Passivecane More recharge]
Gyrostabilizer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
'Malkuth' Standard Missile Launcher I, Sabretooth Light Missile
'Malkuth' Standard Missile Launcher I, Sabretooth Light Missile
Medium Core Defence Field Purger II
Medium Core Defence Field Purger II
Medium Core Defence Field Purger II
Drones
Done with CNR and Nightmare, both had to warp out because the DPS was too high for both of us.
Also there was no scrambling but a lot of webbing
Also i noticed that the missiles being used were Scourge Heavy (Kinetic) dealing upto 300 damage. (Since i was tanked for Thermal)
Pulsing my booster and cap injector, shields never went below half. 10 cap booster 800s consumed. Without BS V (Maelstrom bonus) and a Complex shield booster this probably wouldn't work so well.
8x 800mm repeating artillery II
1x Pith B-Type X-Large Shield Booster
1x 100MN Afterburner II
1x Ballistic Deflection Field II
1x Heat Dissipation Field II
1x Photon Scattering Field II
1x Heavy Capacitor Booster II (Cap Booster 800)
2x Gyrostabilizer II
3x Tracking Enhancer II
1x Large Core Defense Operational Solidifier I
2x Large Projectile Ambit Extension I
10x Hobgoblin II
5x Hammerhead II
With no speed tank, 350 omni tank and 150m signature is not enough.
This is what I was using
Hi Slots
6 x XT Cruise launchers with cataclysm cruise missiles.
1 x Drone link aug
Low Slots
2 x Ballistic control system II
3 x Capacitor Flux Coil II
Mid Slots
2 x Ditrigonal thermal barrier crystalization - shield hardners
1x 'anointed' EM ward - shield hardner
1 x non-intertial ballistic deflection field - shield hardner
1 x Caldari Navy X-Large Shield booster
1 x Caldari Navy Shield Boost Amplifier
Rigs
3 x Large Cap Control Circuit
I killed shadow, 2 BCs and several frigates and armor stabilized at ~25%, but it was very close :)
Rigs:
3x large capacitor control circuit i
High:
8x Mega Afocal Pulse Maser I (Ultraviolet for targets further than 15 km, Multifreq for closer)
Med:
4x Cap Recharger II
Low:
2x Armor Thermic Hardener II
1x Armor Kinetic Hardener II
1x Armor EM Hardener II
2x Large Armor Repairer II
1x Damage Control II
Drones:
3x Hammerhead II
8x Hobgoblin II
Warped in at 20km, targeted frigates and set group of goblins to kill one by one, then retrieved 3 and launched 3 hammerheads ii to get the group of cruisers, and the bs at last.
Even the frigates could be hit by the large guns while they weren't close enough to orbit
Only 1 LAR necessary for group 1, but both activated for group 2
On group 2 i set goblins on frigates while i shot cruisers with guns. after frigs died, recover 3 goblins and set 3 hammerheads, finish the cruisers and move on to the battleships at last
Never lost more than 20% of armor
It's a bit annoying mission when all firgate web/scramble you
T1 Hobgoblin works good but i would recommand get T2 to do this mission
will be MUCH EASY to kill frigates to avoid web/scramble
Cruiser is not big problem if you warp in right place.
Heavy dps indeed :) watch out.
A fully hardened Dominix also can tank wave 2.
[Nightmare, missions]
4x Ammatar Navy Tachyon Beam Laser (Imperial Navy Multifrequency L)
Small Tractor Beam I
Salvager I
Gist X-Type X-Large Shield Booster
Pith X-Type Photon Scattering Field
Pith X-Type Heat Dissipation Field
Pith X-Type Ballistic Deflection Field
2x Pith X-Type Shield Boost Amplifier
Ammatar Navy Cap Recharger
2x Ammatar Navy Capacitor Power Relay
3x Ammatar Navy Heat Sink
3x Large Capacitor Control Circuit I
5x Hammerhead II
5x Hobgoblin II
After that spawn came in, my tank couldn't hold it up.
I'm not sure about the dmg type, so I've left it. Plz if sby could verify it... Thanks!
Navy Issue Domi
[H] - 4 x 425mm Railgun II, 1 x Drone Link Aug
[M] - 6 x Cap Recharger II
[L] - 1 x Armor Hardner EM II, 1 x Armor Hardner Thermic II, 2 x Armor Hardner Kinetic II, 1 x Damage Control II, 1 x Med Armor Rep II & 1 x Large Armor Rep II
Tech II drones
Easily completed. Ignored initial Overlord, Got Agro from initail Merc Wingmen so kited them while heading for the Merc Cruisers. The ACs and drones easily took care of the frigs, then when in range took out the Cruisers.
Only then did I take out the Overlord trigger. Since I had kited with AB on, the Spawn occurred 60km away. This made the mission so much easier. The frigs melted under my ACs, with help from my drones once they were in range. Then I flew directly at the BSs, melting the cruisers on my way. The BS took seconds flat to go down.
Tank barely scratched, easy mission if you leave trigger til last. Took about 15 mins.
Loot: 6.77M
LP: 2737 x 1000 = 2.74M
Bounty: 2.17M
Reward: 1.35M
Salvage: 1.23M
---
Sum (no salvage): 6.26M
Sum (excl. LP): 11.52M
Sum: 14.26M
Mission (undock - reward): 17 min
Salvage (undock - dock): 9.5 min
---
Sum: 26.5 min
Ship: Raven (T2 some faction)
Pilot: 17.35M skill points
ISK/h: 32.29M/h
ISK/h (no salvage): 22.09M/h
ISK/h (blitz): ?
In case anyone is interested, at about 300km from beacon the ships seem to stop and not go any further, it may be safe to shoot from anywhere beyond 300km. Beware that once you get beyond the 300km limit, since you will be out of the area, your drones will be torn to pieces since they will stay in with the enemy ships inside the 300km deadline. In my case I had to turn around and go back to the beacon kitting everything since I needed my drones to take down the frigs from spawn.
Cruisers die quickly to big guns, and drones on frigates.
Fly at frigate group, when you can target them, do and open fire. By this point I was at about orbit range on trigger BS, cruisers still out of range, so orbited with AB, killed trigger. Started flying straight as reinforcements spawned - more than enough time with mix of drones and large AC to take out all the reinforcements that way, then original cruiser group before they got into light missile range.
Took 22 minutes from accepting to hopping 3 jumps, killing all, getting Noctis, salvaging and back home handing mission in.
For me the Veld was all local ~30km from warp-in location. If I'd had a miner nearby I might have gone for it.
Blitz like SobrietyOKeeffe described above.
But if you want easy ISK do like that: when you jump back at 100km kill the frigates as they approach and you can easily kite the rest of rats. Takes 3 more minutes worth ~2,2 mil ISK in bounties. Do as you wish :)
The cruisers in the spawn appeared 50Kish away and it was easy to kill them before they got in range. Had Hob IIs on the frigates at the same time and cut through the lot of them very quickly.
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
-----------------------------------
Mission: Stop The Thief
Mission Time: 12 Minits
Mission LP/Bounty/Reward: 1702LP - 3.4M
Salvage Time: 8 Minits
Salvage Value: 13.5M
My setup:
High power
1x Drone Link Augmentor I
6x 'Arbalest' Cruise Launcher I
Medium power
1x Phased Weapon Navigation Array Generation Extron
1x Large Micro Jump Drive
1x X-Large Shield Booster II
1x Kinetic Deflection Field II
1x Heavy Capacitor Booster II
2x Thermic Dissipation Field II
Low power
1x Co-Processor II
3x Ballistic Control System II
1x Type-E Discriminative Signal Augmentation
Rig Slot
3x Large Warhead Rigor Catalyst I
Charges
2x Cap Booster 800
1.282x Inferno Cruise Missile
Drones
5x Hobgoblin II
5x Hammerhead II
I found no need to use the jump drive.
1st wave is easy cakes, make sure to clear everything else before killing the BS.
2nd wave applies heavy damage on their optimal range, so you'd want to kill them before they get there.
target cruisers first, they have close to no tank, same with the BS
use drones to get rid of them frigs, they didn't switch aggro for me, there was no scrambling for me either
(my luck, as my internet decided to poop on me before i could kill the last frig)
fly save~
Now, and this is why it was easy, the spawn that triggered came in at about 80km (from my location at the time, I didn't note where it was in relation to the beacon). I hit the cruisers first which were gone before they could land any damage at all. Shadow and one of his goons were coming at me faster than the frigs, so I hit them next and then just cleaned up. Due to the spacing of the spawns, I barely took any damage.
Loadout:
[Megathron, Megathron 425 thorium]
Dark Blood Armor Kinetic Hardener
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centus C-Type Large Armor Repairer
Dark Blood Armor Thermic Hardener
Federation Navy Energized Adaptive Nano Membrane
Damage Control II
Tracking Computer I, Optimal Range Script
Shadow Serpentis 100MN Afterburner
Medium Capacitor Booster II, Cap Booster 800
Tracking Computer I, Optimal Range Script
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
425mm Prototype Gauss Gun, Federation Navy Thorium Charge L
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I
Hammerhead I x5
Mission done in 10 minutes - Tengu - 2 reps. Heavy damage when webbed by 6 frigs.
Warped to 70km, took out group on the right.
Aligned and frigates never got to me to do anything.
Took out BS
Took out group on left.
Never used a rep. Quite easy.
Tachyon Beam Laser II
falloff = 115km
optimal = 90
Acolyte II drones
Warp in with a sniper ship. Kill the frigs ,then the cruisers, then the BS that is the trigger. Same deal on second wave. Frigs first,cruisers next, then the BS. Nice mission with decent rewards given the time involved to complete. Not a nut buster. LOL
Mission reward :1.4+ mil.
Bounty 2.1+ mil.
salvage 7.8+ mil