Stray Amarr Carrier, Level 5
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:21 UTC
Sat, 14 Jul 2012 07:21 UTC
Faction: Amarr
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm (Therm against Fighters)
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS
Direct warp into normal space. No Gates.
Warp-In
Ships at 20-75k unless you choose to warp to within a different distance8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, Web/Scramble, *30% Tracking Disrupter
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, *NOS
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, *NOS (^^Trigger)
1 x Carrier (Imperial Redeemer) NOS
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
12 x Amarr Cruise Missile Batteries
Spawn 1
5 x Battleships (Imperial Templar Dominator) orbits at 17kCarrier Spawns
When you've destroyed 40% of the Carrier’s shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs
When you've destroyed 95% of the Carrier's shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs
When you've destroyed 40% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 4
When you've destroyed 95% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 5
When you've destroyed 50% of the Carrier's hull, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 6
Tips
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
CategoryMissions
CategoryLevel5
This was definitely overkill levels of tank. 1 resist / 1 tri-LRAR II would have been fine.
Killing the second of 4 dominators caused the extra BS spawn of 2 martyrs.
As an alternative to light drones against fighters, sit 0 km from carrier and RR your drones.
Tags/Loot/Salvage: 15M,12M,10M
Carrier dropped an imperial navy fleet rear-admiral insignia.
Time spent 1:54:
Killing regular ships: 58 minutes
Killing carrier and spawns: 44 minutes
Salvaging/looting 12 minutes (with an orca tractoring)