Stray Caldari Carrier, Level 5
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:21 UTC
Sat, 14 Jul 2012 07:21 UTC
Faction: Caldari
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, ECM Jamming
Damage dealt: Kin 76%, Therm 24%
Recommended damage dealing: Kin/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters
Warp-In
Ships at 25-75k unless you choose to warp to within a different distance8 x Frigates (Taibu State Nagasa/Shinai/Tachi*/Wakizashi) orbits of 3-17k, Web/Scramble, *ECM Jammer
7 x Cruisers (Taibu State Bajo/Samurai/Shugo*) orbits of 18-33k, *ECM Jammer
7 x Battleships (State Shukuro Shogun/State Zen^^/Oshiro*) orbits 29-35k, *ECM Jammer, (^^Trigger)
1 x Carrier (State Izanaki) NOS
5 x Fighters (State Fighter) Carrier Support Group 1, orbits at 3k
12 x Caldari Cruise Missile Batteries
Spawn 1
5 x Battleships (State Shukuro Bishamon/Shogun)Carrier Spawns
When you've destroyed 40% of the Carrier’s shields, there spawns:
5 x Fighters (State Fighter) Carrier Support Group 2
3 x Caldari Energy Neutralizer IIIs
When you've destroyed 95% of the Carrier's shields, there spawns:
5 x Fighters (State Fighter) Carrier Support Group 3
3 x Caldari Energy Neutralizer IIIs
When you've destroyed 40% of the Carrier's armor, there spawns:
5 x Fighters (State Fighter) Carrier Support Group 4
When you've destroyed 95% of the Carrier's armor, there spawns:
5 x Fighters (State Fighter) Carrier Support Group 5
When you've destroyed 50% of the Carrier's hull, there spawns:
5 x Fighters (State Fighter) Carrier Support Group 6
Tips
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon
- Try selecting warp, canceling your warp, then warping to your desired distance
- Warping to within 100km leaves plenty of distance that spreads out the aggro
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array
CategoryMissions
CategoryLevel5
Turned out the Domi couldn't rep him alone even though he was repping 2400+ shields every 4.5 seconds. The Raven helped. After everything was cleared out except the BS's the Raven pilot went and refit.
I used this guide to help me complete this mission and must say it was fairly accurate. However, once I hit the carrier and found out it had quite a bit of HP, something insane happened, well not really, I became bored. I immediately tried different missile types and found explosive to deal more damage than kin/therm. Approximately 23% more.
For the carrier I strongly recommend switching to explosive damage. Cheers.
240HP/s passive gila had a little incident. I was orbiting my sentries when they got aggrod and i scooped them, which caused gila to stop moving momentarily. By the time i sped back up shield recharge was struggling to keep up but recovered with traversal.
A lot of frigs to kill at first, so make sure nobody is scanning for you as the first min or two, there is no chance to warp out even with precisions and hobgoblins going to town.
Capacitor recovers to about 5 units in between neuting cycles of the carrier, but when the neuting towers spawn they seem to be on a different cycle so warping out gets tricky (0 to 1 capacitor left at times trololo)