Surprise Surprise, Level 4


Last edited by KirtaadTzash
Thu, 08 Oct 2015 15:11 UTC

Faction: Amarr/Caldari
Mission type: Encounter
Space type: Normal
Damage dealt: EM/therm (Amarr), kin/therm (Caldari)
Extras:
Web/scramble: Web from Caldari Stasis Tower
Recommended damage dealing: Therm/EM (Amarr), kin/therm (Caldari)
Recommended ships: Golem, CNR, Raven, Domi
Video: Vargur - Minimal Standing Loss


Single Pocket

Initial Spawn

Amarr Transport Ship (does minimal damage (about 10 DPS), has approx cruiser HP)
Attacking the transport ship causes a respawn:

Wave 1

3x Battleship (random, normally imperial tanakh/ultara in different combinations)
6x cruiser (imperial templar tamir/donus)

Destroying 2 of the battleships cause a respawn (the exact triggers seem to be random, one BS has no respawn trigger)

Wave 2 (this spawns on the destruction of the first battleship)

2x Battleships (state utaisho, state tenkyu)
1x caldari stasis tower (over >180 web range )

Wave 3 (this spawns on the destruction of the second battleship)

3x Battleships (state utaisho, state tenkyu)
1x caldari stasis tower (over >180 web range )

Blitz

Use a target painter to aggro the transport ship. This will cause Wave 1 to spawn, but will NOT cause you to lose any Amarr faction standing. Kill the Imperial Battleship which spawns on the Right Hand side of the room (Should be the Battleship which spawns furthest from you), and the State Battleship which spawns slighty off from the other two - Mission Complete.

Standing loss:

Stasis tower is not the mission opjective!
0.02% loss with Amarr Empire
apparently no loss with the Caldari State

WARNING: Killing stasis tower incurs -2.4% after the mission, even without killing the transport!

Tags (can vary slightly):

Caldari Navy Vice Admiral x 5 (around 2-3m each)
Imperial Navy Colonel x 6
Imperial Navy General x 3


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
Pretty easy. The stasis towers were webbing me from >100km away so I had to BM a structure and warp out then in to get within decent range. got ok tags. Very poor mission if you don't loot/salvage.
-- NewbieNed (2008-07-04 01:26:14)
webber towers can web at over 120km they web at 75% easy mission but no bountys so u need to salvage loot to make any isk but even with that the salvage and loot is poor a couple of mil at most i used a hyperion with 1x lar 1x em 1x kin 1x therm 50% hardeners tanked everything np
-- NeoXr2i (2008-07-24 18:23:22)
Salvage was poor but tags from the loot was worth 13mil..
-- VaseLiini (2008-12-07 13:16:38)
Salvage wasnt too bad, but compared to the loot which was worth around 10 mill ... Very easy mission
-- ThePear (2008-12-20 15:29:45)
Piece of cake with Kronos and Afterburner. Start moving towards structures/wrecks immediately on warp in. Kill ships, use long range ammo to knock off webbers when they spawn, should be less than 100km, which is easy pickings for 425mm Railgun II + Iridium. Loot/salvage as you go.
-- FordChicago (2008-12-22 03:45:10)
250km weeb range
-- SamouBica (2009-02-21 07:10:35)
due to the spawn point of wave 2 and 3, which was 120 km out in my case this one takes a while... I also opted for warping out and in again to the central structure instead of sending my drones to 100+ km
Very easy apart from this annoyance.
-- CreatPosudol (2009-02-22 05:15:12)
Everything is at range. Fit to snipe and just ignore the stasis towers if they are too far away. Let the enemy come to you. The damage they do is minimal.
-- SharriAtal (2009-02-22 08:45:34)
Amarr Transport Ship now drops a random trade good. I've seen Ectoplasm and Amarrian Wheat so far.
-- ForteEXE (2009-03-23 15:00:50)
I run to about 130KM distance from structures taking out amarr ships as I go leaving BS's until last. When Web towers and Caldari BS spawn, just warp the 150KM to the towers and take them out. Then just the 5 Caldari BS to kill. Transport ship dropped 15units hydrochloric acid for me.
-- PooterSezno (2009-08-13 10:20:14)
anyone have that Amarr Transport Ship boosting out like it was using a MWD? It flew out to about 200km, then started slowly coming back in.
Tanked in domi with three hardeners and a EANM, Meadium Armor Rep II tanks the damage fine.
-- LotharioPendragon (2009-08-18 18:58:11)
3 state tenkyu were left when mission flagged completed for me
-- SpLend0r (2009-10-06 11:22:17)
I can confirm what Lothario said. the thing was pulling 1700m/s transversal on me at one point. flew out to about 150 or so, then came back.
-- KaeloLePetit (2009-10-22 15:31:16)
Ran it in a passively tanked Drake; Kin damage is pretty bad vs the Amarr bs's, but eat through the caldari shpis.
I killed the cruisers in wave 1 first, then 2 amarr bs's to trigger the caldari spawn, killed those, then the last amarr ship, then the rest. Easy mission overall, the way i did it reduced the number of enemy Bs's on the field at one time.
-- AlauraLorraine (2010-10-15 02:43:43)
Destroying the transport ship results in a 2.4% reputation loss. Not sure if the mission can be completed if the transport ship stays alive.

Tags and other drops = 14 M, Salvage = 4.4 M
-- OrGasn (2010-10-30 17:31:25)
The mission can be completed without killing the transport ship. The completion trigger was one of the battleships in wave 3.
-- OwaMcMillan (2010-11-19 14:09:22)
I launched one volley at the amarr transport ship to cause the spawn (it was out of range, and received no damage) I checked my standings before attacking any other ships and found a 0.0% penalty...weird.
-- CrucO (2011-01-17 03:00:07)
You don't need to shoot the Stasis Towers or kill the transport. I just aggro the transport with a Target Painter. Then killed the other ships.

I only got a -0.02% standing hit to Amarr. and a -0.0% for the Transport aggression.

You still get the loot and salvage for a pretty small standing hit.
-- SinxarKnights (2011-02-08 02:32:50)
FACTION BALANCING: My results agree with SinxarKnights, above. I used a target painter on the transport, then ignored the transport and stasis towers and destroyed all of the battleships and cruisers that showed up.

I only got a -0.02% standing change with the Amarr Empire for "Combat - Ship Kill" and -0.0% for "Combat - Aggression".

No standing changes with the Caldari State.
-- SeamusDonohue (2011-03-19 15:10:23)
State Tenkyu (Caldari State Battleship) use Wrath Cruise Missiles (Kinetic).

I used XL Booster Pulse Raven: 1x Invuln, 1x Kin, 1x EM, 1x Therm, 1x DCU for th is.
-- SleazeBreeze (2011-09-15 01:35:33)
Easy mission, had to warp out a couple of times but I was multitasking. Over 27.5 mil on tags alone made it well worth it.
-- ClarinaKusoni (2011-09-26 23:17:16)
I got -2,4% loss standing with amarr and i DID NOT kill the transport i only use my target painter !!!!! So the loss is cause i killed the stasis tower i guess. Abt 30MIL of tags
-- LordTudaio (2011-11-11 05:43:30)
If you rely on speed tanking this mission isn't hard but is a nuisance. The first stasis power appeared 100km away and unless you can engage at extreme range you have a long slow-boat to get into range.

However, it's all pretty killable and the second tower appears reasonably close to the first.
-- EloisePasteur (2012-02-24 07:22:41)
Confirm -0.02% Amarr -0.00% Caldari if you do not attack the Stasis Towers and use a Target Painter on the Transport to aggro. All the other ships can be destroyed without loss as long as you do not leave the mission grid (don't warp out)
-- YadoT (2014-01-02 05:00:52)
R and L Electronics has a ICPW1
ICOM ICPW1, ICPW-1 , HF/6m 1kW LINEAR AMPLIFIER with PS & ATU
RandL has link to Manufacturer info on the ICPW1 here.
R&L has a link to the Eham review on the ICPW1 here.
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