Technological Secrets (1 of 3), Level 3
Last edited by AmnesiaC
Sat, 14 May 2016 23:38 UTC
Sat, 14 May 2016 23:38 UTC
Faction: Thukker Tribe
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Therm, Kin
Ship: Drake
Web / Jam / ECM: None
WARNING:
- You will suffer 2.4% a standings loss with the Minmatar Republic for destroying Minmatar Republic's Republic Fleet Detective in Part 3. It is not necessary to destroy this ship to complete the mission, however. Standings losses are based on specific ship kills, NOT the mission as a whole.
- Reinforcement spawns will target and attack any drones sitting outside your ship when they spawn
Waves warp in at about 20km from the beacon and are timed not triggered, intervals between waves are generally 4-5 minutes (timed 4x different times). There is a chance of a +3 implant drop from one of the cruisers (Thukker Mercenary Captain).
Wave 1:
20km from warp-in3x Thukker Mercenary Eliminators (Cruiser)
Wave 2:
Spawn 24km from warp-in5x Thukker Mercenary Fighters (Frigate)
2-3x Thukker Mercenary Eliminators (Cruiser)
Wave 3:
Spawn 34km from warp-in4x Thukker Mercenary Elite Fighters (Frigate)
1x Thukker Mercenary Eliminator (Cruiser)
Wave 4:
Spawn 32km from warp-in2x Thukker Mercenary Elite Fighters (Frigate)
2x Thukker Mercenary Eliminators (Cruiser)
Wave 5:
Spawn 22km from warp-in2x Thukker Captain's Wingman (Frigate)
1x Thukker Mercenary Captain (Cruiser)
Blitz
Blitzing is not possible, you will require about 15 minutes for this partHint
Do not forget to loot the Mercenary Pilot dropped from the last killed shipLast killed ship drops in loot +3 implant, dont forget to check for additional 8 mil isk (chances not known, reported by couple players)
Return your drones to drone bay after each wave or they will be targeted and killed by the succeeding reinforcement wave.
Mining
There are multiple veldspar and scordite asteroids , about 22km from the warp-in beacon.Technological Secrets (2 of 3)
Mission type: Courier (0.1 m3)
Technological Secrets (3 of 3)
Faction: Minmatar
Mission type: Encounter
Space type: Normal
Damage dealt: Exp, Therm
Recommended damage dealing: Exp, Kin
No bounty on any ships in this mission
Wave 1:
Spawn present at warp-in, spread out 5-20k. Support frigates close quickly (700 m/s)!!1x Republic Fleet Detective (Frigate) (see note at page top on standings loss)
4x Republic Fleet Soldiers (Frigate)
2x Republic Fleet C-1 Support Frigate (webifier)
1x Republic Fleet D-1 Support Frigate (target painter)
1x Republic Fleet Rupture (Cruiser) Trigger
Wave 2:
3x Republic Fleet Ruptures (one of them: trigger)2x Chief Republic Kvarm (tgt painter)
Wave 3:
3x Republic Destroyers (Tribal Faxi)2x Republic BCs (Venis)
The last wave does considerably more damage than the first two, so if you are not ready or too busy picking up cans you can get caught with your pants down!
Loot
Got about 5,300,000 isk in loot. Mostly from the tags. Other players reporting up to 14m in comments.Drops = ~5,300,000 isk
Salvage = ~200,000 isk
Bounties = 0 isk
Total = ~5,500,00 isk
Blitz
Mission completed when wave 2 is killed, no need to engage wave 3.You do not need to kill the Republic Fleet Detective to finish the mission.
CategoryMissions
CategoryLevel3
CategoryNeedInfo - about the mission in general. Info might be outdated.
Maybe it was just a bug but, in the first room, it spawned every ship for me. Every wave in one. Needless to say it caused havoc and pandamodium on a large scale (read, my drones gone and my ship battered).
Veldspar = 834,590 - 33 roids
Scordite = 100,000 - 4 roids
Omber = 50,000 - 1 roid
Killing Captain does not drop "Mercenary pilot". Killing last ship does.
New waves aggro drones
Also, confirming Parts 1 and 3 are Normal Space, single pocket.
Did find that thermal damage far better - which is expected for Minmitar.
The D-1 Support Frigate orbits at 2000m very quickly (~450 m/s) and has a very
strong shield booster. Guys with Gunboads may fit some RL to get rid of it.
(4 Hammerhead I's couldn't break the shield(booster)...)
Best damage to deal: Thermal, secondary Kin/Exp.
Part 3/3: As stated, is full of regular Republic Fleet ships, expect significant standing loss with Minmatar.
Conclusion: If you are in hurry and/or don't specifically hate Minmatar, just skip the arc.
All heavy missiles fired in this part are scourge missiles except the final 2 BC, they fire explosive missiles. Projectile turrets are firing with explosive so theres no thermal in this Part at all.
The BC are not really that tough as it is described but you dont have to fight them anyways. I found 2nd wave a lot more dangerous, maybe because i had thermal hardener fitted while they fired a hailstorm of scourge missiles :)
And I have to agree with DogNose:
If you use a gunship, be sure to have at least one assault launcher or rocket launcher fitted in addition to drones since those support frigs have a good shield tank and are quite fast. take them out with your turrets while still at range, saves you from a lot of trouble
(Check the entries above.)
Flamming111: Imp droped by Thukker Mercenary Captain.
HarbyHarby: Imp dropped by the last NPC
got this mission several times since there - no omber anymore.
Done in 15 minutes in a legion. So either the times are random, but the same for all spawns, or this mission has been updated to make the waves spawn faster since many of the comments here were posted.
Part 1 about 10m loot and salvage
Part 2 boring AF, autopilot that shit
Part 3 approx 6m loot and salvage
Easy mission, didn't drop below 85% shields
Part 2 - Nothing special about this courier mission.
Part 3 - Wave 2 did more damage than wave 3 on me. BC's went down just fine with medium drones. 7.5m in loot, 500K in salvage
Easy in T1.5 Myrmidon and T1 drones
-0.018% Combat - Ship Kill
This penalty was incured for destroying Minmatar Republic's Republic Fleet Rupture in Obanen
- 7/12/2015