Transport Duty, Level 3
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 08:09 UTC
Sat, 14 Jul 2012 08:09 UTC
Faction: Caldari
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/Therm
Jamming: State Ashigaru
Web/scramble:None
Recommended damage dealing:Kin/Therm
Recommended ships: Ishtar, Myrmidon
Single Pocket
Spawns may target drones.
You will see a Research Outpost station that will explode after which the first group will spawn almost on top of you.
Initial Group (Auto Aggro)
Spawns 5-10 seconds after warp-in at warp-in point, following the explosion of the station.
Last of shiptype spawns a wave.
3x Battlecruiser (State Ronin/Oni) (Trigger A)
4x Cruiser (State Chugen/Buke) (Trigger B) -
6x Destroyer (State Shukuro Choji/Kamikazi) (Trigger C)
State Chugen may jam.
Spawn A
3x Battlecruiser (State Ronin/Kerai)
Spawn B
4x Cruiser (State Fudai/Ashigaru)
State Fudai may jam.
Spawn C
6x Frigate (State Shukuro Shinai/Shuriken)
Mineable Asteroids
7 small and one large Veldspar, 120-140k from warp-in.CategoryMissions
CategoryLevel3
2 x Chugen (Cruiser)
2 x Shukuro Kamikazi (Destroyer)
2 x Buke (Cruiser)
1 x Oni (Battlecruiser)
4 x Shukuro Choji (Destroyer)
2 x Ronin (Battlecruiser)
This was a lvl 3 Q0 mission to me
State Fudai (BC?) jammed, Stats Chugen also (caracals?)
Drone aggro too - heavy dps for a while - I wasn't paying attention to the triggers so it may be easier if you do...
In a battlecruiser this is terrifying! I had to warp out within thirty seconds of the initial group arriving. Not tried yet, but I think the only way would be to fit afterburner and run like crazy as soon as you warp in, so you can get a bit of distance between you and some of the ships before your tank is broken.
The ECM is a pain -- starts as soon as initial group arrives, so they get some free hits before you can begin to fight back. Drones on the auto-attack help here, of course, but don't launch before the initial group has targeted you, and do remember to bring them in before you trigger each spawn. Also watch that they don't pick off a spawn trigger before you're ready for it.
Initial group arrives at 16-17km, if you've not moved, by the way. Other groups spawn closer, and move out to 11-20km quite quickly.
I _think_ the mission was over when I killed the last of the initial group. So perhaps a sort-of blitz would be just to kill all the initial group. That theory needs testing.
I'm kin/therm cause i mainly deal with guris/serpentis.
[Caracal, PVE CARACAL]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Kinetic Deflection Field II
Thermic Dissipation Field II
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Mjolnir Light Missile
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Good luck