Vengeance, level 4


Last edited by CuttleBug
Thu, 01 Jan 2015 17:03 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Gated Deadspace
Damage dealt: Therm, Kinetic
Extras: Damp (Corelum Chief Guard/Safeguard)
Web/Scramble: Guardian Veteran
Recommended damage dealing: Kinetic, thermal for the named rat.
Recommended ships: Ishtar, Raven, Dominix, Hyperion, Apocalypse, Megathron
Video: http://youtu.be/FZgxnmx4Y_Q , Golem , Maelstrom , Bastion Kronos

Pocket 1 (The Outer Perimeter)

Might aggro on warp-in.
You warp into a small area, 5 groups are very close to you and you get aggro from the group behind you at warp-in. Since the groups are so close it was tricky to prevent the other groups aggro my drones. Happend a few time, I just returned them and the groups went back to their original place even if they were 1km from me.

Group 1

Might aggro on warp-in

4x Battlecruisers (Squad Leader/Platoon Leader)
4x Destroyers (Corelior Soldier/Infantry)

Group 2

1x Battleship (Core Port Admiral/Rear Admiral)
5x Cruiser (Corelum Chief Guard/Safeguard) (Damps)
5x Frigate (Coreli Protector/Defender)

Group 3

1x Battleship (Core Commodore/Baron)
5x Elite Frigate (Guardian Veteran) (Web/Scramble)

Group 4

This group may look like 2 seperate groups, but it functions as one.

9x Cruiser (Corelum Chief Sentinel/Chief Infantry)
3x Destroyer (Corelior Infantry/Sentinel)

Structures
Narcotics facility (drugs)

Pocket 2

You warp in on-top of Group 1, who aggros. Attacking group 2 aggros Group 4.
Recommended order: Group 1, Group 4, Group 2, Group 3

Group 1

Aggro on warp-in

6x Elite Frigate (Guardian Veteran) (Web/Scramble)

Group 2

2x Battleships (Core Rear Admiral)
5x Cruisers (Corelum Chief Infantry/Sentinel)

Group 3

4x Cruisers (Corelum Chief Infantry/Sentinel)
2x Destroyers (Corelor Sentinel)
3x Frigate (Coreli Defender/Protector)

Group 4

3x Battleships (Core Port Admiral/Commodore)
2x Destroyers (Corelior Infantry)

Pocket 3 (To the Coven)

Warp in straight on top of group one, which aggros.

Group 1

Aggro on warp-in.

4x Battlecruisers (Corelatis Squad Leader/Wing Leader)

Group 2 (45-50km)

2x Battleships (Core Commodore)
3x Cruisers (Corelum Chief Sentinel/Infantry)
2x Elite Frigates (Guardian Veteran) (Web/Scramble)

Group 3 (80-95km)

1x Xevni Jipon (Battleship, mission target)
1x Battleship (Core Rear Admiral/Flotilla Admiral)
4x Cruisers (Corelum Chief Sentinel/Infantry)
5x Destroyers (Corelior Cannoneer/Sentinel)

Group 4 (100-110km)

4x Serpentis Heavy Missile Battery

Tip:

Structures
Serpentis Stronghold (Basic T1 Modules. Random Ammo)

Blitz
Pocket 1: destroy all ships to unlock gate
Pocket 2: destroy all ships to unlock gate
Pocket 3: destroy only ships in group 3 - no other ships are needed to complete mission (tagging ships makes live easier after stage-aggro)

Video
This video was blitz http://youtu.be/FZgxnmx4Y_Q


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
In pocket 1 I got aggrod by Group 1 at warp in as described.
But then I got drone aggro from group 3 which switched to me as I pulled them in, not a problem though.

Group 4 in Pocket never aggros on it's own, even when you shoot at it (also didn't aggro my drones). Strange...
-- CreatPosudol (2008-07-07 18:19:47)
Very easy, yet time consuming mission.

For gallente ship pilots:
2xkin 2xtherm active hardeners. Railguns, even tho most NPCs will get within blaster range. Some wont.
-- SilentSkills (2008-11-05 17:21:00)
Lots of Veldspar in the first pocket, within easy reach of the warp-in point.
-- DrakeSherrin (2009-01-30 17:52:39)
To elaborate some more on the Veldspar in the first pocket, it has over 900k units. I scanned 800k just on warp in, with 90k and 50k rocks. I moved out some more, found another 50 and 90k.
-- ItPaladin (2009-02-17 00:58:24)
love this mission.... the veldspar on the first / 2nd pocket are truely nice... especially the price of trit on the market
-- ChokoDango (2009-02-22 03:14:50)
In a T2 fitted Raven with 2 THERM + 1 KIN Hardener, 1 Large NOS, 3 BC's and a target Painter(!) this Mission is fairly easy. Just make sure you watch your Drones as mentioned in Room 1; if you pull groups which are very close to another together, this should'nt be a problem. Whole Mission takes me ~40 minutes.
-- WolfBiss (2009-05-05 07:21:21)
I blew up the Serpentis Stronghold out of curiosity. Basic, boring T1 modules. Fun mission though. Easy money.
-- RantsMohammets (2009-08-07 14:12:24)
in pocket three, the second battleship group three can also be a core flotilla admiral that uses sensor damps (which I've never seen before). the mission also did not flag complete until I killed this battleship as well.

can anyone confirm flotilla admirals dampening?
-- KaeloLePetit (2009-09-02 10:25:48)
Report says Xevni Jipon can't be a target for a webber, but my True Sansha Stasis Webifier snagged him just fine.
-- IonStryker (2009-09-21 16:09:21)
Kaelo: 712k bounty BSes are EWAR users, as are any 768k bounty BSes. I believe some of the higher ones do, but at a much rarer frequency.
-- ForteEXE (2009-09-23 13:08:44)
Core Port Admiral, Heavy missile batteries were left when mission was flagged completed for me.

Took ~30-40 minutes for my Ishtar.
-- SpLend0r (2009-10-05 15:15:00)
Done in a Gila: Easy :). Used Sentries and some Heavies because some cruisers come really close. Sniped the frigs with Warden, killed the BS with Garde. Used Scourge Missiles and some Widowmaker for the named rat.
-- KnorKor (2009-12-16 11:05:32)
The first pocket is actually quite easy if you do it with some thought.

1) Fit short range BS, IE 800mm Maelstrom (in my case)
2) Enter and don't move at all
3) Kill the auto-aggro NPCs if any
4) Ignore frigates and kill the first 2 groups of cruisers
5) Proceed with the groups. Once you get aggro by the frigates, you'll see that they either come in close contact at 2.5km or stay at 14km. The former (if you did not move so far) can be killed with drones with no danger, the latter can be hit by the battleship guns so you won't need to expose the drones to ranged aggro.
6) Clean the rest of the pocket.
-- VaerahVahrokha (2010-07-13 13:35:01)
Pocket 1:

If no ships aggro you on warp in, attacking group 1 will aggro group 3 as well
After groups 1 and 3 are done for, attacking group group 2 will not cause group 4 to aggro...

I havent tried any other combos yet
-- WikiVel (2010-08-23 06:21:57)
Last Pocket BS's can change.
-- AdmiralProud (2010-09-25 15:27:53)
Killing the group around Xevni marks the mission as completed - nothing else needs to be destroyed.

my 20Cents to pocket 1 as the fotm-comment ;)
I completly disregard groups and prefer to kill all cruiser- and battlecruiser-sized ships, then the BS and then switch from fury to normal T1 missiles to finish of the frigs and destroyers.
-- QianzingYanshu (2010-09-30 05:56:23)
Don't bother killing the stronghold, loot is worthless and you'll spend more time blowing it up than you did on the rest of the mission >.<
-- ShadowBuns (2011-02-04 13:45:39)
Done in a Tengu, stats: 835 tank with therm at 91.9%, and kinetic at 86.8%, 545 dps (2433 volley) and at 570 m/s with a sig radius of 206m. I salvaged with a Noctis and grossed 27 mil between bounties, loot, and salvaged (saving the LP). Took about 45 minutes to clear, but I was being lazy, and about 20 minutes to salvage, and 30 to travel to a hub and sell everything. Probably could have been done 20-30% faster but it yielded about 17.1 mil per hour with my skills and set up. Tank never dropped under 1% even with full room aggro in the final pocket :)
-- AshAit (2011-12-14 20:12:53)
done in tengu. 746dps. took 24minutes. I was looking for the bounty total but guess nobody has dont that yet :(. It took about 30 volleys to kill the 2.5m BS. I think I'll try inferno missiles and see if they work better.
-- Dethbringer1 (2012-08-09 10:03:16)
Done in a Tengu, 566 dps with scourge fury (curse you, hml nerf!), 10425 shield HP at 96% th and 93% kin resist, didn't push past 80%
Packed extra Inferno Fury Missiles for Xevni, downed him with them in ca. 18 volleys. So yes, it looks like it's worth it to bring inferno even with the kinetic damage bonus you get.
-- DoshMaster (2012-12-14 13:38:42)
Post-Retribution: pocket 1 group 1 no longer aggros me on warp in. Changed page to state Might aggro on warp in as my 2 data points can't be considered truth.
-- DavTheUnwashed (2012-12-27 12:46:50)
Bounty: 11,8 mil
Salvage/loot: 13,2 mil (cargo)
Meh... :/
-- EveMir (2013-09-05 10:49:07)
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