Vengeance, level 4
Last edited by CuttleBug
Thu, 01 Jan 2015 17:03 UTC
Thu, 01 Jan 2015 17:03 UTC
Faction: Serpentis
Mission type: Encounter
Space type: Gated Deadspace
Damage dealt: Therm, Kinetic
Extras: Damp (Corelum Chief Guard/Safeguard)
Web/Scramble: Guardian Veteran
Recommended damage dealing: Kinetic, thermal for the named rat.
Recommended ships: Ishtar, Raven, Dominix, Hyperion, Apocalypse, Megathron
Video: http://youtu.be/FZgxnmx4Y_Q , Golem , Maelstrom , Bastion Kronos
Pocket 1 (The Outer Perimeter)
Might aggro on warp-in.You warp into a small area, 5 groups are very close to you and you get aggro from the group behind you at warp-in. Since the groups are so close it was tricky to prevent the other groups aggro my drones. Happend a few time, I just returned them and the groups went back to their original place even if they were 1km from me.
Group 1
Might aggro on warp-in4x Battlecruisers (Squad Leader/Platoon Leader)
4x Destroyers (Corelior Soldier/Infantry)
Group 2
1x Battleship (Core Port Admiral/Rear Admiral)5x Cruiser (Corelum Chief Guard/Safeguard) (Damps)
5x Frigate (Coreli Protector/Defender)
Group 3
1x Battleship (Core Commodore/Baron)5x Elite Frigate (Guardian Veteran) (Web/Scramble)
Group 4
This group may look like 2 seperate groups, but it functions as one.9x Cruiser (Corelum Chief Sentinel/Chief Infantry)
3x Destroyer (Corelior Infantry/Sentinel)
Structures
Narcotics facility (drugs)Pocket 2
You warp in on-top of Group 1, who aggros. Attacking group 2 aggros Group 4.Recommended order: Group 1, Group 4, Group 2, Group 3
Group 1
Aggro on warp-in6x Elite Frigate (Guardian Veteran) (Web/Scramble)
Group 2
2x Battleships (Core Rear Admiral)5x Cruisers (Corelum Chief Infantry/Sentinel)
Group 3
4x Cruisers (Corelum Chief Infantry/Sentinel)2x Destroyers (Corelor Sentinel)
3x Frigate (Coreli Defender/Protector)
Group 4
3x Battleships (Core Port Admiral/Commodore)2x Destroyers (Corelior Infantry)
Pocket 3 (To the Coven)
Warp in straight on top of group one, which aggros.Group 1
Aggro on warp-in.4x Battlecruisers (Corelatis Squad Leader/Wing Leader)
Group 2 (45-50km)
2x Battleships (Core Commodore)3x Cruisers (Corelum Chief Sentinel/Infantry)
2x Elite Frigates (Guardian Veteran) (Web/Scramble)
Group 3 (80-95km)
1x Xevni Jipon (Battleship, mission target)1x Battleship (Core Rear Admiral/Flotilla Admiral)
4x Cruisers (Corelum Chief Sentinel/Infantry)
5x Destroyers (Corelior Cannoneer/Sentinel)
Group 4 (100-110km)
4x Serpentis Heavy Missile BatteryTip:
- Xevni Jipon is weak for thermal. High resistances vs kinetic. Can't be target for EW (web etc)
Structures
Serpentis Stronghold (Basic T1 Modules. Random Ammo)Blitz
Pocket 1: destroy all ships to unlock gatePocket 2: destroy all ships to unlock gate
Pocket 3: destroy only ships in group 3 - no other ships are needed to complete mission (tagging ships makes live easier after stage-aggro)
Video
This video was blitz http://youtu.be/FZgxnmx4Y_QCategoryMissions
CategoryLevel4
But then I got drone aggro from group 3 which switched to me as I pulled them in, not a problem though.
Group 4 in Pocket never aggros on it's own, even when you shoot at it (also didn't aggro my drones). Strange...
For gallente ship pilots:
2xkin 2xtherm active hardeners. Railguns, even tho most NPCs will get within blaster range. Some wont.
can anyone confirm flotilla admirals dampening?
Took ~30-40 minutes for my Ishtar.
1) Fit short range BS, IE 800mm Maelstrom (in my case)
2) Enter and don't move at all
3) Kill the auto-aggro NPCs if any
4) Ignore frigates and kill the first 2 groups of cruisers
5) Proceed with the groups. Once you get aggro by the frigates, you'll see that they either come in close contact at 2.5km or stay at 14km. The former (if you did not move so far) can be killed with drones with no danger, the latter can be hit by the battleship guns so you won't need to expose the drones to ranged aggro.
6) Clean the rest of the pocket.
If no ships aggro you on warp in, attacking group 1 will aggro group 3 as well
After groups 1 and 3 are done for, attacking group group 2 will not cause group 4 to aggro...
I havent tried any other combos yet
my 20Cents to pocket 1 as the fotm-comment ;)
I completly disregard groups and prefer to kill all cruiser- and battlecruiser-sized ships, then the BS and then switch from fury to normal T1 missiles to finish of the frigs and destroyers.
Packed extra Inferno Fury Missiles for Xevni, downed him with them in ca. 18 volleys. So yes, it looks like it's worth it to bring inferno even with the kinetic damage bonus you get.
Salvage/loot: 13,2 mil (cargo)
Meh... :/