Worlds Collide, level 4


Last edited by DesmontMcCallock
Sun, 29 Jul 2012 10:38 UTC

Faction: Blood Raiders and Angel Cartel (Blood Raiders in the last pocket)
Mission type: Encounter
Spacetype: Deadspace, with guards at the warp in.
Damage dealt: Em/Therm (very little Kin) from Bloods; All kinds, but heavy EXP/Kin from Angels
Web/scramblers: Elite Frigs, Blood Spy
Extras: NOS (Priest/Dark Priest)
Recommended damage dealing: EM, Therm for the Bloods/ Exp, (Kin 2nd choice) for the Angels.
Recommended ships: Apocalypse, Dominix, Maelstrom, Sacrilege, Nighthawk.

Warp in: "Warzone"


You arrive in the middle of two large groups (135km to the nearest rat) and two gates (40km to each gate approx). One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Blood Raiders and Angels). They start far away from you behind their own gate. The gates are locked until you kill the last ship of that faction. But, you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.

Group 1 (Blood Raiders)
135 km from warp in
3x Elite Frigate (Elder Corpii Follower / Elder Corpii Herald / Elder Corpii Worshiper / Dark Corpii Upholder)
2x Elite Cruiser (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)
3x Battleship (Corpus Prophet / Corpus Oracle) Gate Unlock Trigger
* 400-450dps (EM 51%/TH 49%)

Group 2 (Angel Cartel)
135 km from warp in
3x Elite Frigate (Arch Gistii Thug / Arch Gistii Outlaw)
3x Elite Cruiser (Gistum Domination Crusher / Gistum Domination Smasher)
4x Battleship (Gist Malakim / Gist Throne) Gate Unlock Trigger
* ~600dps (EM 1%/EX 78%/KN 18%/TH 2%)

Tip

Blood Raider Pocket


Blood Spys might scramble/web, but may not also. Using drones on them aggros the whole room.

Group 1: 7km
Aggro at warp in
2x Frigates (Blood Spy)
3x Battleships (Corpus Apostle / Corpus Oracle)

Group 2: 23km
2x Battlecruiser (Corpatis Fanatic)
2x Battleships (Corpus Apostle / Corpus Oracle)
can be attacked seperately

Group 3: 24km
5x Destroyers (Corpior Friar)
5x Battleships (Corpus Apostle / Corpus Oracle)

Group 4: 7km
1x Battleship (Blood Rider Supervisor)

Random chance of a Blood Overseer [375k Battleship] spawning. It can be attacked separately without agroing other groups. Every ship that enters the pocket gives the Overseer another chance to spawn.

Warning: if you do it all wrong and aggro all of them --
* Full-aggro is 1100-1200dps (EM 50%/TH 50%) with the occasional kinetic cruise missile from the BS's.

Tips:

Angel Cartel Pocket


Tank: Exp / Kin
Aggro at warp in: Yes (might web too)

Four apparent groups as of April 2011.

Group 1: 7km
Aggro at warp in
2x Frigates (Angel Spy) (Web/Scramble)
3x Battleships (Apostle/Oracle)

Group 2: 20km
4x Frigates (Gist Viper) (Web)
2x Cruiser (Gist Primus)
3x Battleships (Gist Saint)

Group 3: 35km
3x Elite Frigates (Arch Gist Hunter/Impaler)
1x Elite Battlecruiser (Arch Gist Centurion)
4x Battleships (Saint/Warlord)

Group 4: 50km
5x Battleships (Gist Throne/Cherubim)

Tips:

Untested: A second ship (gangmate) present may cause entire room to aggro immediately.
Original player leaving to get more ammo and returning does not cause remaining groups to aggro.


3rd Pocket (Blood Raiders)


*VIP: Killing all the ships in the 3rd pocket trips the "mission completed" flag even IF you do NOT pick up the stranded crew. *
{Ie: If you kill them all, and fail to pick up the crew, you will have to quit the mission with loss of standings from agent, corp, and faction.}

The pocket looks like a single group, but it's actually 3. Use the same technique suggested for the Blood Raider pocket.

Group 1: 5km
Aggro at warp in
3x Elite Battlecruisers (Elder Corpum Dark Priest / Elder Corpum Shadow Sage)
2x Battleships (Corpus Apostle / Corpus Oracle / Coprus Prophet)
They won't move very fast, so you can get some range on them if you can find a direction to go that doesn't come close to other groups.

Group 2: 10km
4x Elite Frigates (Elder Corpii Herald / Dark Corpii Upholder) (Web/Scramble)
2x Battleship (Coprus Apostle / Coprus Oracle)
can be attacked seperately

Group 3: 10km
3x Battlecruiser (Corpatis Fanatic / Corpatis Phantom)
2x Battleship (Coprus Apostle / Coprus Oracle / Coprus Prophet)

Again, if you do everything wrong [use drones, etc.]
* Full-aggro is 900-950dps (EM 51%/TH 49%) with the occasional kinetic cruise missile from the BS's.

Tip:


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
To omni-tank the whole mission, I used the same setup I use for Enemies Abound - Part 5. Maelstrom perma-tanked with T2 XLSB, T2 SB Amp, 2x T2 Invuln. Fields. I have Minmatar BS 5 and almost maxed cap skills, so take my comment with a grain of salt...
-- KyraKomatsu (2008-06-17 15:48:55)
Nighthawk FTW! :D
-- MrMike (2008-06-29 12:33:44)
Angel Pocket :

setting drones on angel spy results in them getting agro from other groups. Pulled drones back in, then shot spy with cruises: no additional agro at all. So safe to take the spies out with your own weapons.
-- LilMina (2008-08-21 01:48:32)
did mission objective in a harbinger. 2 EM, 2 term hardeners, t2 med rep, t1 beams, AB. had no tanking issues, but it took time for drones to kill frigs.
-- SkyKeeper (2009-04-12 03:08:54)
Warzone Stage:

If you sit just off the acceleration gate, you can shoot the groups from afar without taking damage. I was about 47+ km from the group without getting hit. Sending drones will get aggro from the frigs.



Angel Pocket:
Shooting angel Spies does not aggro other groups. Drones do, however.

Took out spies with my Drake, and came back to deal with everything else in my Raven. Found a Angel overseer in the group of battleships.
-- StephenWolfe (2009-05-12 02:22:32)
Done with Legion Res EM 84\85\84\92, 5xPulse II with 10.2 dam mod , speed 587, tracking 0.127 w/both trackers II on, optimal 33 km (Scorch M).cap at 45%
-- Irbis74 (2009-10-09 17:36:39)
Gist Saints in the angel pocket do 80% thermal damage, 20% kinetic. Needs to be mentioned. Almost got eated because I had fitted for Explosive resists and got ganged up on by a bunch of them. Several of the other battleships were also heavy on thermal and kinetic too. Funny thing is that they were throwing cruise missles and torpedos (both explosive) at me at the same time as they were shooting me.
-- ErikaDeSaint (2010-02-06 23:31:36)
For Blood raider pocket, not only drones can aggro whole pocket on them. My friend just disappeared when he's tried to attack blood spies on his cruiser. For low damage skill but well tanked ship (e.g. Drake) you may also prefer to kill other ships until you can attack spies with drones or friends safely.
-- LovenDrift (2010-10-03 04:27:13)
Easy mode in a NIghtmare, the only hard part is rewarping to get the overseer. Also only do the Blood Raider parts unless you really want to take forever killing the Angel ships. :D
-- ForteEXE (2011-01-19 05:04:43)
The worst on this mission are the travel ways in the warzone stage. Blood Raider pocket I just ignored the spies and killed group after group with cruises and garde II. No room aggro. Same applies for the other two rooms.

Updated the formatting like seen at serpentis/guristas and added some km values.
-- EreColliseru (2011-04-21 04:15:41)
When you take a friend with you into the angel pocket, be sure that he/she doesn't attack the 2 small frigates aswell, next to drones, this will aggro the whole room.

Bringing a friend into the room will not automatically aggro the whole room.
I am not sure what happens when a friend of you attacks any other ship, because we had to get the hell out of there :-P
-- SoinUS (2011-05-02 11:42:35)
Lost a Tengu to this mission blitz'ing. It had been successfully completed in the same manner a few times before.

Was aggro'ed by two groups in the 3rd pocket rather than the usual one. The four Upholder Frigates in the second group have the ability to both warp scramble and web you.

Fair warning for anyone attempting to retry this stunt..
-- MagiX (2011-09-09 20:21:19)
Just completed this mission. First time doing Blood Raiders version. After the previous comment I was very worried about my tengu. I finished the mission without going below 95% shields. The spies took a hell of a beating from my precision missiles before going down. 3rd pocket I ran away going straight up as I did in the second pocket. Saved the 4 frigs for last. 3 webbed me and one scrambled me but they had a combined dps of close to 0. Extremely easy. I only shot at who aggroed me, Frigate first. This mission may have changed or may have random aggroing so (as said before) take this comment with a grain of salt.
-- Dethbringer1 (2012-04-28 15:17:18)
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