Worlds Collide, level 4


Last edited by Jedi2155
Mon, 09 Feb 2015 01:49 UTC

Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: (Kin, Therm - for Guristas) / (Therm, Kin - for Serpentis)
Recommended damage dealing: Kinetic - Guristas / Kin, Therm - Serpentis
Recommended ships: Rokh, Drake, Maelstrom
Video: http://youtu.be/ZakdjTANDcc , Golem , Vargur

Warp in "Warzone stage"


You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else.
The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one.
Do not use heavy drones! Rats will switch aggro to drones.

The overseer:

Serpentis Gate

4x Frigate (Guardian Veteran) Web/Scram
4x Battlecruiser (Corelatis Captain Sentry)
4x Battleship (Core Rear Admiral)

Guristas Gate

2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)
3x Battleship (Pith Eliminator/Pith Extinguisher)

Ships will leash back after 30-40km.

Blitz

- Kill the 4 battleships to unlock gate

Serpentis Pocket 1:

Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs, which happens sometimes on warp-in. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.

Group 1: 7km
Aggro at warp in
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)

Group 2: 25km
Aggro at warp in
1x Cruiser (Angel Spy)

Group 3: 25-30km
2x Frigate (Guardian Veteran) Web/Scram
4x Battleship (Core Commadore/Core Baron)

Group 4: 25-30km
Bottom Group
3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.

Group 5: 25km
1x Battleship (Overseer, see above) Jamming



Structure:
Serprentis Stonghold drops assorted ammo and modules. Note Lots of HP

Gurista Pocket 1:


Group 1: gate 20-30km
3x Frigate (Pithi Invader) Web/Scram
4x Cruiser (Pithum Eraser)

Group 2: Broken Orange Crystal Asteroid 20-30km
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
2x Cruiser (Pithum Eraser)

Group 3: Open Space 20-30km
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)
3x Frigate (Pithi Invader) Web/Scram

Group 5: 25km
1x Battleship (Overseer, see above) Jamming

Distribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.

Aggro from one. For me when i did shoot the aggroing group (group 3), group 2 did aggro as well. A single sansha's demon is also spotted.

The ships will aggro other gang members when they arrive.

The gate will go to the Serpentis Pocket 2.

Gamtu discovered: The station in the Gurista pocket dropped loot once. Basic t1 stuff.

Serpentis Pocket 2: (Crash site)

You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.
In my case final room (Crash site) has guristas pirates that jamed me alot :)

Group 1: 5km
Aggro at warp in
3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)

Group 2: 5-10km
Distance aggro under 5km
3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) Sensor Damp

Group 3: 5-10km
Distance aggro under 5km
3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Damp

Group 4: 5-10km
Distance aggro under 5km
3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)

"Gate to the warzone" leads back to the Warzone stage.

Blitz
The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave.
None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.

Bounty
26,700,000.00 (full clear, both paths)

Video
http://youtu.be/ZakdjTANDcc


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
Another note for Serpentis Pocket 2: I flew away from the gate initially and started killing the group shooting me when the others were at about 35 km or so (not getting any more aggro). I then reapproached the heron to loot it and started shooting the other groups. Even though I was smack in the middle of them all I never had more than 1 group aggro me at once. No idea if they changed it or the flying away at the beginning removes the aggro-threat...
-- CreatPosudol (2008-07-12 15:14:01)
For gallente ship pilots: War zone is rail gun friendly, but both pockets are blaster friendly, targets within 15km.
Tank wise. 2xkin 2xtherm 1 LARt2 will be more than enough.
Bring medium or small drones for frigs.
-- SilentSkills (2008-11-05 16:51:30)
took like 20-30 mins to clean just the serpentis on the first pocket because i was testing Wardens I dps. when i warped to the serpentis pocket 1 i found out that the overseer spawned just after the last wave on that pocket spawned, pity it was a low-end overseer.
-- ShukakuGaara (2009-01-11 19:58:04)
Note for Guristas pocket:
Guristas overseer spawned just like serpentis overseer 12th april 2009, was only worth 431K so cannot confirm any faction drops
-- UmbraArmanis (2009-04-11 19:35:46)
wife and i have done this mission 3 times ,,,,since the the new update and we have not found the Overseer 4/12/2009,,,before new update we always got the overseer and now cant even see the Serp battlestation on screen
-- RickVic (2009-04-12 23:22:22)
I can confirm that the overseer does still spwn. i have done the mission 3 times and had it on 2 occasions. so happy hunting :D
-- CereBrixx (2009-04-28 17:52:23)
*EDIT* overseer seems to take alot longer to spawn after recent update and DOES drop faction loot if the bounty is over 3 mill i have noticed.
-- CereBrixx (2009-04-29 06:51:41)
Serpentis Pocket 2 : 32 roids of Veldspar
Outpost does not loot anything, same for Freight Pad.
-- AnaKrya (2009-05-09 15:10:30)
I can confirm guri overseer drops faction loot. Bounty near 5mil and dropped a 15mil Guri ECM module. Got overseer on both sides that day, but Serp was low bounty/non-faction.
-- SnoobLer (2009-05-12 12:02:36)
I got the 3,700,000 ISK overseer. Dropped 1000 shadow thorium charges, and a quad LiF Fueled I Booster.
-- MaciejSimm (2009-06-05 10:56:04)
I have started to get heavy Exp DMG in Serpentis pocket one. had this mission last week with no difference from guide. Anyone know if changes made during update?
-- BorjinOne (2009-07-01 02:23:38)
last nite wife and son and I did this mission and when we went into Guristas gate ,,my son got warp scram and couldnt warp out ,,first time seeing this in world collide anyone else had this
-- RickVic (2009-07-24 21:03:44)
Done this mission today. Encounter some exp damage (piranha light missiles) in Gurista pocket. Have'nt been scrammed in Gurista pocket. I suggest using light drones as my med Hammer II and Vespas II had difficult time blowing up the serp frigs. As in WC vs Angels and Sanshas, I left the Spy frigates alone, so my drones don't get aggroed.
-- BalaNah (2009-07-25 14:55:57)
Done twice today... Easily tanked everything in a Domi with dual LAR, 2x kin, 2x ther and a DCII...

First time i had the Serp overseer spawn... Second time i got both the Guri and the Serp spawn... Only got faction stuff from the Serp dudes...
-- Ze4K (2009-07-27 22:47:03)
Warped to Serp pocket 2 and as soon as I started attacking group 1, got area aggro. No drones deployed.
Did something change?
-- ZarinaD (2009-11-08 02:04:55)
Done with Megathron 2 CCC, 1x Auxiliary Nano Pump, 1x Armor Kinetic/Thermic Hardener II, AB II, 2x Cap Rechargers, 1x Cap Power Relay, Damage Control II, 1x LAR II, 7x 425mm Railguns, 2x Magnetic Field Stabilizer II, Faction Ammo and Caldari Drones (Hornet and Vespa + Drone Link Augmentor).

Long (about 1h30m) mission, if you want to kill all pirates. Only had to warpout once, because drones were on agressive and attacked the Guristas Spy (which aggros the entire room). Somewhat easy, if you don't shoot the spy on the 2nd rooms.

About 24M isks of bounties/rewards, 2000m3 of loot, circuit boards/armor plates/ward consoles as salvage (~40m of salvage time).
-- MrTetsuo (2009-11-11 03:50:45)
Did this mission today as my 2nd lvl 4 mission ever..

The overseer was there allready when i warped in.. i got the high lvl one.. 4.875.000 mil. He dropped: 1x shadow serp large plasma smartbomb, 1x shadow serp electron blaster cannon, 1000x shadow iron charge, 1x quad LiF Fueled I Booster, and a few other low stuff..
-- KainanJi (2009-12-21 11:32:54)
There are now several angels in the serpentis pocket. Thats where the exp damage comes from.
-- GalenAchu (2010-01-03 11:24:13)
I did guristas pocket 1 immediately after the warzone stage, and i switched to my salvage ship, when I went to salvage it (before doing any of the serpentis gates) There was an overseer battleship in there (guristas pocket 1)
worth 1.05 mil.

Then when I finally got to serpentis pocket one, there was a lone serpentis overseer there already. Then the rest of the groups spawned in about 5 seconds.
-- Monsker17 (2010-01-03 21:08:09)
Left this mission open when I went and did a six hour shift at work. didn't get either timed spawn...sad :(
-- CrucO (2010-02-08 22:00:10)
Just did this mission. Got the Guri Overseer, though I can't even find a bounty for him in my wallet on either character. Go figure. Dropped nothing except salvage.
-- WikiThaedius (2010-02-18 23:04:00)
The Serp Overseer just popped up, on my 4th pass through the room as I was about to give up on him. 825k ISK, Shadow Core Port Admiral, zero loot.
-- WikiThaedius (2010-02-18 23:35:16)
Pith Cruisers at the entrance room now prioritize drones in targeting. Sorry Domi pilots.

Got the serpentis Overseer spawn. 3.75Mil bounty. dropped Shadow Serp. Large Iron Charge X1000, Shadow Serp Crystal tag, Shadow Serp. Magnetic Plating, and fleeting warp inhibitor I, among others.
-- CrucO (2010-02-25 21:52:23)
*sigh* Confirm pith Cruisers AND Battleships will switch aggro to drones... >_> Lost a Wasp I and a Vespa II before realizing
-- PlanetaryGenocide (2010-03-11 19:46:38)
Serpentis side will also aggro drones... Guardian Veterans and Captain Sentries in particular. Rear admiral as well, possibly. Basically, if you have drones out and red boxes turn yellow, recall them.
-- PlanetaryGenocide (2010-03-19 11:15:42)
Serpentis Overseer spawned the next day after I had salvaged the room but not handed in. Bounty was 4.875M and he dropped a Tech II Snake Alpha implant, 2 Meta 8 Serpentis Armour hardeners, Shadow Serp. Crystal Tag and 1000 Shadow Iridium L charge...
-- AntraMan (2010-03-24 20:55:19)
Guristas side ship count.
Group 1 (auto aggro)
5 x Pith Massacrer (bs)
2x Dire Pithum abolisher (Cruiser)

2
2 pith Extinguisher (BS)
2 Dire pithium abolisher (Cruiser)
1 pith Eliminator (BS)

3
Guristas spy x 1 (CRuiser)

4
Dire pithum abolisher x 3 (Cruiser)
Dire pithi Infiltrator (frigate)
Dire pithum eraser (Cruiser)
Dire pithi invader (Frigate)

5
Dire pithi arrogator x 1 (Frigate)

6
Overseer (BS)
-- KusumFawn (2010-04-09 16:37:33)
Not sure if im the only one that has encountered this. I've recieved this mission 4 times this week and it seems that there are no more Angel/Sansha spy's in the serp/gur rooms. These have now either been changed to serp/gur spy or removed completely.
-- Alomar82 (2010-06-03 13:50:03)
Myrm, with 2xKH2,2xTH2, 2xMAR2s, a bank of CR2s and faction appropriate drones.
-- ThatOnethere (2010-08-04 04:50:20)
For some reason I got full Serpentis pocket aggro at warp in, before firing a single shot. The DPS was quite intense.
-- VaerahVahrokha (2010-09-19 10:45:24)
Confirming with VaerahVahrokha. Full aggro on pocket one without shooting/targeting a damn thing. DPS was heavy.

8x guardian veterans + 1x spy + 10x BS's

Was webbed by 4 of them scrammed by 2. First time my DNI tank has been broke, had to warp out and come back.
-- JenkoRaa (2010-09-27 14:38:08)
Mission is easy mode in a NIghthawk with 1x kin, 1x therm, 1x invuln. About 26M in bounties fully cleared. Takes about 5-15 minutes to clear a pocket depending on setup and etc.

Would assume Tengu is even quicker.
-- ForteEXE (2010-10-25 15:23:22)
Some additional comments on my previous post:

- It looks like there's a bug: the Serpentis Spy may or may not spawn. If it doesn't then you get the full Serpentis pocket aggro.
If this is the case it's best to leave the mission immediately unless you have the gear and the skills to deal with huge DPS.
I survived with a Maelstrom with 2 x T2 Kin + 1 x T2 Therm hardener, cap booster 800 and Pith A-Type X-Large SB. Had to use all the charges. At the time I did not have Thermodynamics, else it'd be easier.

- The Overseer can also come in Navy Mega shape. His description is: "The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty."
-- VaerahVahrokha (2010-12-29 09:18:27)
(continued)

- The Overseer will spawn even if you don't warp in / out etc. He may spawn 15 minutes or so after you shoot at stuff in the first room (the one with both faction gates), I could enter in the Serp Room and find him there already.
-- VaerahVahrokha (2010-12-29 09:21:10)
Def. a full aggro possibility now on both Gur and Serp pockets, and I observed the spies spawn in each, so it is not dependent on the spies failing to spawn. Full aggro on attacking one of the 3 initially attacking veterans on serp side.
-- TheNetdoctor (2011-01-15 18:02:16)
Full agro confirmed, in Gur poket....as you warp in
-- AndurylReborn (2011-02-03 03:53:37)
Got aggro from 3 groups in serpentis pocket 1, had 4 battleships and 5 webifiers on me at once, in addition to some cruisers. I quickly warped my raven out but my shields went from halfway to almost depleted in just the time it took to enter warp, while my X-large shield booster was running the whole time. Insane DPS, didn't do anything to get aggro.
-- ReaverGlitterstim (2011-04-23 01:24:52)
I think the recent changes with NPC jamming have made the Guristas more difficult. With a LADAR strength of 23.1 on my marauder (courtesy of two backup T2 arrays), I still got jammed a lot.
-- ProteusCronus (2011-07-12 21:56:29)
Today when I ran this mission, the Overseer was already in the site. Didn't have to wait on him to spawn.
-- ProgHouseDJ (2011-09-21 13:27:46)
Just run the mission. Made Guristas room first, didnt move my navy mega, shoot the ones shooting at me, fired at one ship at the time at killed the ones shooting me. Made exactly the same in the Serpentis Room. In any room I got full agro, just 3/4 ships at the time. Took me 1h and 10m to kill everything and didnt got any of the overseers.
Navy Mega with 2 Therm Harderners t2, 2 kin, 1 LAR t2 and a 1600 plate rolled tungsten
-- MaryJanet (2011-11-08 16:20:30)
Don't even think about run this mission with heavy drones. If you launch the drones, rats going to unlock you, and attack the drones. What kind of nonsense is that?
-- ShakeThat (2012-01-25 07:12:34)
Has something changed to this mission? It was one of my favourite ones to do. I usually run this with 2x Therm hardeners and 1x Kin (armor). I had an Imperial Navy LAR before and did it fine. I have since bought a Core X-Type and I was getting RAPED in the serps room. I even had to warp out which has NEVER happened before. I decided to add an extra hardener so I have 2x Kin, 2x Therm and I still get to like 10% armor and almost 0 cap. Wtf... Oh and I forgot to mention this time I ran it with my alt boosting, so I have an extra 10% armor + shield and I still get hurt BAD. Never ran it with him before. Seriously wtf is up with this mission?!
-- DarcelBlack (2012-01-27 04:22:23)
easy mission if you have a good ship for beginning Level 4 pilots, its very hard lots of damage if you get to many aggro, so take care.

Money vs time this missions gets a Thumbs down from me, boring and low value,
-----------------------------------
Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps

(low damage lazy farm ship, aggro full rooms.)

Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-

Tractor Beam Range: 80km
-----------------------------------
Mission: Worlds Collide - Serpentis & Guristas
Mission Time: 90 Minits
Mission LP/Bounty/Reward: 4089LP - 32M

Salvage Time: 28 Minits
Salvage Value: 30M
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