Worlds Collide, level 4
Last edited by Jedi2155
Mon, 09 Feb 2015 01:49 UTC
Mon, 09 Feb 2015 01:49 UTC
Faction: Serpentis & Guristas Pirates. Serpentis in the last pocket.
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: (Kin, Therm - for Guristas) / (Therm, Kin - for Serpentis)
Recommended damage dealing: Kinetic - Guristas / Kin, Therm - Serpentis
Recommended ships: Rokh, Drake, Maelstrom
Video: http://youtu.be/ZakdjTANDcc , Golem , Vargur
Warp in "Warzone stage"
You arrive in the middle of two large groups and two gates. One for your primary enemy, and one for the faction mentioned in the mission briefing (in this case, Serpentis and Gurista). They start far away from you guarding their own gate. The gates are locked until you kill the last ship. But you can unlock them by carrying Zbikoki's Hacker Card (obtained from Zor) in your cargohold. It will be consumed on activation.
The guristas/pith ships will aggro your drones after a while if they haven't aggroed anything else.
The ships are sitting 100km away from their gates, you better have some long range hitting ship or a fast one.
Do not use heavy drones! Rats will switch aggro to drones.
The overseer:
- The overseer is a special ship that will spawn in the first room of each path.
- The overseer has a value of between 487,500 and 4,875,000 ISK.
- The higher value one drops faction loot.
- The overseer spawn point is with the group that does not aggro at the beginning of the stage.
- The low value overseer is just like an extra battleship.
- The high value overseer has a MWD (was moving at about 600 m/s or faster), but has crazy low resists.
- It has, in its description, "sometimes they hire a good pilot to fly their ships" and was a dominix model.
- The highest bounty might drop a Serpentis Blueprint.
- The overseer doesn't aggro until you shoot it.
- Doesn't always spawn! (Edit 4-11-2014)
Serpentis Gate
4x Frigate (Guardian Veteran) Web/Scram4x Battlecruiser (Corelatis Captain Sentry)
4x Battleship (Core Rear Admiral)
Guristas Gate
2x Cruiser (Dire Pithum Eraser/Dire Pithum Abolisher)3x Battleship (Pith Eliminator/Pith Extinguisher)
Ships will leash back after 30-40km.
Blitz
- Kill the 4 battleships to unlock gateSerpentis Pocket 1:
Aggro at warp-in from one group. 4 Groups total. All pretty close and can apply a lot of DPS if full room aggro occurs, which happens sometimes on warp-in. Guardian Veterans may web and scramble. Battleships in all groups. And there two angel spies in the pocket.Group 1: 7km
Aggro at warp in3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis Captain Sentry)
2x Battleship (Core Rear Admiral/Core Flotilla Admiral)
Group 2: 25km
Aggro at warp in1x Cruiser (Angel Spy)
Group 3: 25-30km
2x Frigate (Guardian Veteran) Web/Scram4x Battleship (Core Commadore/Core Baron)
Group 4: 25-30km
Bottom Group3x Frigate (Guardian Veteran) Web/Scram
1x Battlecruiser (Corelatis High Captain)
3x Battleship (Core Rear Admiral/Core Port Admiral)
If drones get aggro, recalling them seems to reset this group.
Group 5: 25km
1x Battleship (Overseer, see above) JammingStructure:
Serprentis Stonghold drops assorted ammo and modules. Note Lots of HPGurista Pocket 1:
Group 1: gate 20-30km
3x Frigate (Pithi Invader) Web/Scram4x Cruiser (Pithum Eraser)
Group 2: Broken Orange Crystal Asteroid 20-30km
2x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)2x Cruiser (Pithum Eraser)
Group 3: Open Space 20-30km
5x Battleship (Pith Eliminator/Exterminator/Massacrer/Ursuper/Extinguisher)3x Frigate (Pithi Invader) Web/Scram
Group 5: 25km
1x Battleship (Overseer, see above) JammingDistribution within the 3 groups not yet perfect. Haven't had time to sit back, relax and write it all down perfectly. Will do shortly.
Aggro from one. For me when i did shoot the aggroing group (group 3), group 2 did aggro as well. A single sansha's demon is also spotted.
The ships will aggro other gang members when they arrive.
The gate will go to the Serpentis Pocket 2.
Gamtu discovered: The station in the Gurista pocket dropped loot once. Basic t1 stuff.
Serpentis Pocket 2: (Crash site)
You will stop in the middle of 4 groups. Great for short range weapons. No web/scramblers. Aggro from one group. If you shoot only the aggroed Group, you won't get stageaggro. After finishing the first group take a NPC near the gate and you will get aggro from the next group and so on. There's a damaged Heron in the middle as a spawn container. Open it, and grab 20 "ships crew" when you have destroyed close to everything.In my case final room (Crash site) has guristas pirates that jamed me alot :)
Group 1: 5km
Aggro at warp in3x Battlecruiser (Corelatis High Captain/Corelatis Captain Sentry)
3x Battleship (Core Rear Admiral)
Group 2: 5-10km
Distance aggro under 5km3x Battleship (Core Rear Admiral/Core Vice Admiral/Core Flotilla Admiral) Sensor Damp
Group 3: 5-10km
Distance aggro under 5km3x Battlecruiser (Corelatis Squad Leader/Corelatis Wing Leader)
1x Battleship (Core Vice Admiral) Sensor Damp
Group 4: 5-10km
Distance aggro under 5km3x Destroyer (Corelior Trooper/Corelior Soldier)
2x Battleship (Core Commadore/Core Port Admiral)
"Gate to the warzone" leads back to the Warzone stage.
Blitz
The only group you need to destroy to "unlock" the Heron is the one that spawns first. It consists of one Core Flotilla Admiral, two Core Rear Admirals and three Corelatis Captain Sentries. When the last ship belonging to that group is destroyed, the journal button flashes. You can then grab the crew from the Heron and leave.None of the other groups that spawn soon afterwards aggro, and neither do they object to drones.
Bounty
26,700,000.00 (full clear, both paths)Video
http://youtu.be/ZakdjTANDccCategoryMissions
CategoryLevel4
Tank wise. 2xkin 2xtherm 1 LARt2 will be more than enough.
Bring medium or small drones for frigs.
Guristas overseer spawned just like serpentis overseer 12th april 2009, was only worth 431K so cannot confirm any faction drops
Outpost does not loot anything, same for Freight Pad.
First time i had the Serp overseer spawn... Second time i got both the Guri and the Serp spawn... Only got faction stuff from the Serp dudes...
Did something change?
Long (about 1h30m) mission, if you want to kill all pirates. Only had to warpout once, because drones were on agressive and attacked the Guristas Spy (which aggros the entire room). Somewhat easy, if you don't shoot the spy on the 2nd rooms.
About 24M isks of bounties/rewards, 2000m3 of loot, circuit boards/armor plates/ward consoles as salvage (~40m of salvage time).
The overseer was there allready when i warped in.. i got the high lvl one.. 4.875.000 mil. He dropped: 1x shadow serp large plasma smartbomb, 1x shadow serp electron blaster cannon, 1000x shadow iron charge, 1x quad LiF Fueled I Booster, and a few other low stuff..
worth 1.05 mil.
Then when I finally got to serpentis pocket one, there was a lone serpentis overseer there already. Then the rest of the groups spawned in about 5 seconds.
Got the serpentis Overseer spawn. 3.75Mil bounty. dropped Shadow Serp. Large Iron Charge X1000, Shadow Serp Crystal tag, Shadow Serp. Magnetic Plating, and fleeting warp inhibitor I, among others.
Group 1 (auto aggro)
5 x Pith Massacrer (bs)
2x Dire Pithum abolisher (Cruiser)
2
2 pith Extinguisher (BS)
2 Dire pithium abolisher (Cruiser)
1 pith Eliminator (BS)
3
Guristas spy x 1 (CRuiser)
4
Dire pithum abolisher x 3 (Cruiser)
Dire pithi Infiltrator (frigate)
Dire pithum eraser (Cruiser)
Dire pithi invader (Frigate)
5
Dire pithi arrogator x 1 (Frigate)
6
Overseer (BS)
8x guardian veterans + 1x spy + 10x BS's
Was webbed by 4 of them scrammed by 2. First time my DNI tank has been broke, had to warp out and come back.
Would assume Tengu is even quicker.
- It looks like there's a bug: the Serpentis Spy may or may not spawn. If it doesn't then you get the full Serpentis pocket aggro.
If this is the case it's best to leave the mission immediately unless you have the gear and the skills to deal with huge DPS.
I survived with a Maelstrom with 2 x T2 Kin + 1 x T2 Therm hardener, cap booster 800 and Pith A-Type X-Large SB. Had to use all the charges. At the time I did not have Thermodynamics, else it'd be easier.
- The Overseer can also come in Navy Mega shape. His description is: "The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty."
- The Overseer will spawn even if you don't warp in / out etc. He may spawn 15 minutes or so after you shoot at stuff in the first room (the one with both faction gates), I could enter in the Serp Room and find him there already.
Navy Mega with 2 Therm Harderners t2, 2 kin, 1 LAR t2 and a 1600 plate rolled tungsten
Money vs time this missions gets a Thumbs down from me, boring and low value,
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Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps
(low damage lazy farm ship, aggro full rooms.)
Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-
Tractor Beam Range: 80km
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Mission: Worlds Collide - Serpentis & Guristas
Mission Time: 90 Minits
Mission LP/Bounty/Reward: 4089LP - 32M
Salvage Time: 28 Minits
Salvage Value: 30M