Angel Strike, Level 3


For part 1-4, click here

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:30 UTC


Part 5 - Incriminating Evidence


Faction: Darkonnen
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic

Pocket 1


Group 1, 10km, Aggro

3 Darkonnen Veteran
2 Darkonnen Gang Leader

Group 2, 80km

3 Darkonnen Veteran
2 Darkonnen Gang Leader
1 Darkonnen Overlord

Bunch of collidable structure

Part 6 - The Flu Outbreak


Mission type: Courier

110 units of antibiotic (22 m3)

Part 7 - The Secret Meeting


Faction: Blood Raider
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Pocket 1


Warp in first gate, no aggro, turns out it the blood raiders who are guilty.

As the agent directive was only to talk, did not engage and went through warp gate.

Pocket 2


4 groups at warp in, range 20-35km, no instant aggro.

Start with middle group (transports), no aggro from other groups. Drops cargo container, get the 5 prisoners.
That's enough to complete the mission, or you can hang around and take out the rest.

3 Blood raider transports
9 cruisers (Corpior Seer, Corpior Bishop, Corpior Shade, Corpum Revenant, Corpum Arch Templar)
8 frigates (Corpii Reaver, Corpii Engraver)

Part 8 - Defend the Civilian Convoy


Faction: Blood Raider
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal

Pocket 1


Instant aggro @ 20 km
2 Corpii Reaver
3 Corpii Engraver
3 Corpior Shade

Bunch of large collidable objects, no loot.


Part 9 - Retrieve the Prisoners


Faction: Blood Raider
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

Pocket 1


Warp in, 4 groups, 10km, 2@35km, 60km)

Initial aggro by 10 km (2 corpum sage)

Total in room (Corpii and Corpum)
8 cruisers
10 frigates (didn’t see any web or scramblers)

Kill everything till get cargo drop with 5 prisoners.

Part 10 - The Final Battle


Faction: Blood Raider
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal

This is the most challenging level, first time you will come up against battleships in this storyline.

Pocket 1


First jump, NPC's are spread out (6km, then 95-125km).

Initial aggro by 2 frigates and 2 heavy missile batteries.

After first group, need to kill 5 cruisers at long range, you don't have to shoot the 5 towers (blood raider) to jump.

Mission 10 pocket 1

Pocket 2


4 groups at 13km, 25km, 35km)

Initial aggro at warp in by middle group, lots of collidable structures.

Don't have exact counts, each group 2-4 cruisers and 2-4 frigs.
The usual mix of corpii and corpum

Mission 10 pocket 2

Pocket 3


3 groups @60 and @90km, this time battleships have come to the party.

No aggro on warp in. Attack each group, no aggro from others.

Group 1

1 Corpior Visionary
2 Corpior Seer
1 Corpior Converter

Group 2

3 Corpior Converter
3 Corpior Templar
3 Corpus Cardinal
1 Corpus Patriarch
1 Corpior Shade
1 Corpior Fanatic

Group 3

1 Corpus Harbinger
4 Corpus Archbishop
4 Corpior Converter
1 Corpior Templar

Destroy the Dark Blood Chapel and pick up 3 implants.

Mission 10 pocket 3


CategoryMissions
CategoryLevel3
Comments [Hide comments/form]
R and L Electronics has a IC-7100
ICOM HF 2m Mobile Radio
RandL has link to Manufacturer info on the IC-7100 here.
R&L has a link to the Eham review on the IC-7100 here.
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