The Hard Way, Level 5

Last edited by KreaTurs:
3->4 variation bahirs
Thu, 26 Jun 2014 14:53 UTC

Part 2 of 5

(Part 1 covered here: Location, Location)

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS

Mission requires the player to be able to use a Codebreaker module for hacking

Acceleration Gate into Deadspace

Single Pocket


Initial Group

Ships 25-80km away

Your position at Warp-In

3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs


- Spawn 1

6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km

- Spawn 2

4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-

- Spawn 3

6 x Battleships (Imperial Templar Martyr) orbits at 49km

Variation Spawn

On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)

- Amarr Relay Station Spawns

(150,000 hp)

When the station is reduced to 70% Shields, there spawns
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km

When the station is reduced to 50% Armor, there spawns
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS

When the station is reduced to 90% Structure, there spawns
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS

When the station is reduced to 10% Structure, there spawns
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter


Hack the Communications Hub with a Codebreaker I module to retrieve the objective

Tips


Part 3 of 5

See Prison Bust (3 of 5)


CategoryMissions
CategoryLevel5
Comments [Hide comments/form]
For the Gallente version the Relay Station Spawns are as follows:
First Spawn:
5 x Battlecruisers

Second Spawn:
6 x Frigates (Damp)
1 x Battlecruisers
5 x Battleships (close range NOS)

Third Spawn:
6 x Cruisers (damp)
-- BadCompany (2010-01-03 23:29:43)
hacked the communications hub and destroyed the relay station but didn't get a completion message. Couldn't make out exactly what ships were necessary but it could be the relay station spawns, the bs anyway.
-- Factor2000 (2010-03-21 10:18:36)
Killed the initial spawn, hacked the hub, and started shooting the relay station. Halfway through that I noticed I'd already completed the objectives. So I'm guessing one of the spawns off the station might be the objective.
-- DocWilco (2011-04-25 14:18:49)
R and L Electronics has a G1000DXA
YAESU G1000DXA, G-1000DXA , 22 SQ FT ROTOR ** USES 6 CONDUCTOR WIRE **
RandL has link to Manufacturer info on the G1000DXA here.
R&L has a link to the Eham review on the G1000DXA here.
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