Prison Bust, Level 5
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:18 UTC
Sat, 14 Jul 2012 07:18 UTC
Part 3 of 5
(Part 2 covered here: The Hard Way)Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: None
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Direct Warp into Deadspace
Warp-In, Pocket 1
Destroy Forcefields to access the gate to Pocket 2
6 x Powerful EM Forcefields (6,000 hp/each)
Pocket 2
Ships 2-80km away (Towers 100-115km away)Note: Just shooting some of the ships in this pocket is enough to trigger re-inforcements, hereafter refered to as (Hair-Triggers)
5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS, -- Hair-Trigger 1 --, -- Trigger 2 --
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km
10 x Battleships (Imperial Templar Dominator/Judgment/Martyr) orbits of 17-49km, -- Hair-Trigger 3 --
5 x Amarr Cruise Missile Batteries
2 x Amarr Energy Neutralizer Sentry IIIs
Spawn 1a
Just shooting one of the original five cruisers (Hair-Trigger) will spawn:6 x Cruisers (Imperial Templar Donus/Tamir), --Trigger 1b --
Spawn 1b
5 x Battlecruisers (Imperial Champion/Imperial Templar Justicar)Spawn 2
After destruction of the original five cruisers there spawns4 x Battlecruisers (Imperial Templar Seer)
Spawn 3a
Just shooting one of the Battleships (Hair-Trigger) will spawn:5 x Battleships (Imperial Templar Dominator/Ultara), -- Hair-Trigger 3b --
Spawn 3b
5 x Battleships (Imperial Templar Martyr), -- Hair-Trigger 3c --Spawn 3c
6 x Battleships (Imperial Templar Diviner/Judgment)Amarr Prision Facility Spawn
Just shooting the Amarr Prison Facility (Hair-Trigger) will spawn:3 x Battleships (Imperial Templar Judgment)
Destroy the Amarr Prison Facility (150,000 hp) to retrieve the prisoner (1) Spy, Objective
Tips
- Use a Passive Tank or plan a capacitor that receives an additional 200 units/s
- Make sure your Drones are set to "Passive" if you don't want to spring the Hair-Triggers
- Maximum damage dealing of initial group if it gets into range is 2423hp/s (EM 58%, Therm 42%)
Part 4 of 5
See Informed Attack (4 of 5)CategoryMissions
CategoryLevel5