Kidnappers Strike, level 3
Reported by: ChepeNolon
The first four parts are common for all factions.
Part 1 - Ambush In The Dark
Faction: PirateMission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM, Therm
Reommended damage dealing: EM, Therm
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship
no hostiles at initial gate
Single Pocket
Group 1
instant aggro10-16km
2x Angel Tower Sentry II
2x Cruisers (Rogue Pirates)
Group 2
60km4x Cruisers (Rogue Pirate)
1x Cruiser (Rogue Pirate Raider)
Tips
Last kill of far group drops cargo cannister holding the prisoners needed for mission completion.Rogue Pirates deal heavy EM missile damage
Structures
No lootPart 2 - The Interrogation
Mission type: Courier1 unit of prisoners (7.5m³)
Part 3 - The Kidnapping
Faction: MercenaryMission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: Kinetic, Thermal, Explosive
Web/Scramble: Mercenary Wingman
Recommended damage dealing: EM, Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship
no hostiles at initial gate
Pocket 1
Three groups at initial warp in, no aggro. All groups aggro independently.Group 1
25-35km4x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
Group 2
40-45km4x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
Group 3
45-50km2x Frigates (Mercenary Wingman) (web)
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk) (web)
Structures
50 Commodities10 Illegal Drugs
Habitat holds 3x Drazin Keycard - needed to activate gate to second stage. There are three incase you would need to warp out and back : each gate activation consumes one keycard.
Asteroids
Veldspar - 9 asteroidsScordite - 11 asteroids
Omber - 11 asteroids @ 15k each totalling 165k Omber.
As they are behind the acceleration gate they take a bit more time to do than normally. The omber is worth more than the mission bonus. But you can (I did) make in time to get the bonus reward as well. (using 2 hulks)
Pocket 2
This stage varied quite a bit on the 2 occasions I tried. The Zerak Cheryn version is at 10-20k on warp in & in his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in & and is easy to tank.Single Group
20-40km2x Frigates (Mercenary Wingman) web/scramble
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk/Korrani Salemo (MOA-web)/Kuran 'Scarface' Lonan/Lynk (web)/Zerak Cheryn (ewar invulnerable) (web))
Get prisoners from dropped cargo container.
Structures
Storage Facility - miscellaneous trade goodsPart 4 - Possible Leads
Mission type: Courier1 unit of data chip (0.1m3)
Part 5 to 10
Blood Raiders: Link (Darkonnen)
Gurista Pirates: Link (Komni)
Sansha Nation: Link (Maru)
CategoryMissions
CategoryLevel3
165000 Omber
550000 Scordite
810000 Veldspar
But rember DOUNT go in to Pocket 2.
It seems to be selling for almost 30mil ISK!!!
Dropped -3% explosion radius bonus hardwiring (GP-803).
Level 3 mining storyline mission
All enemies killed and all time bonuses
All 3 courier missions took me 1-2 jumps into low sec
The 7 combat missions all occured in same system as agent
Missions 1-9 normal type
made 5 mill bounties 4.8 mill rewards/bonus, approx 12 mill loot
corp standing went from 4.60 to 5.14
Final mission - 11.2 mill bounties, 27 mill in reward/bonus (implant), approx 28 mill loot (most from 3 implants in chapel)
corp standing went from 5.14 to 6.43 - (Amar corp)
Out of interest from my toon (of course depending on your social skills):
Amar went from 0.69 up to 1.7
Min went from 3.33 down to 2.99
Cald went from -0.16 up to 0.31
Galent went from 3.46 down to 3.33
"This standing increase was granted for the successful completion of the mission 'Kidnappers Strike - The Final Battle (10 of 10)'"