Kidnappers Strike, level 3


Last edited by TuRay:
Part 1: Far group drops canister
Thu, 26 Jul 2012 14:32 UTC


Reported by: ChepeNolon
The first four parts are common for all factions.

Part 1 - Ambush In The Dark

Faction: Pirate
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM, Therm
Reommended damage dealing: EM, Therm
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship

no hostiles at initial gate

Single Pocket


Group 1

instant aggro
10-16km
2x Angel Tower Sentry II
2x Cruisers (Rogue Pirates)

Group 2

60km
4x Cruisers (Rogue Pirate)
1x Cruiser (Rogue Pirate Raider)

Tips
Last kill of far group drops cargo cannister holding the prisoners needed for mission completion.
Rogue Pirates deal heavy EM missile damage

Structures
No loot

Part 2 - The Interrogation

Mission type: Courier
1 unit of prisoners (7.5m³)

Part 3 - The Kidnapping

Faction: Mercenary
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: Kinetic, Thermal, Explosive
Web/Scramble: Mercenary Wingman
Recommended damage dealing: EM, Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship

no hostiles at initial gate

Pocket 1

Three groups at initial warp in, no aggro. All groups aggro independently.

Group 1

25-35km
4x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)

Group 2

40-45km
4x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)

Group 3

45-50km
2x Frigates (Mercenary Wingman) (web)
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk) (web)

Structures
50 Commodities
10 Illegal Drugs
Habitat holds 3x Drazin Keycard - needed to activate gate to second stage. There are three incase you would need to warp out and back : each gate activation consumes one keycard.

Asteroids
Veldspar - 9 asteroids
Scordite - 11 asteroids
Omber - 11 asteroids @ 15k each totalling 165k Omber.
As they are behind the acceleration gate they take a bit more time to do than normally. The omber is worth more than the mission bonus. But you can (I did) make in time to get the bonus reward as well. (using 2 hulks)

Pocket 2

This stage varied quite a bit on the 2 occasions I tried. The Zerak Cheryn version is at 10-20k on warp in & in his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in & and is easy to tank.

Single Group

20-40km
2x Frigates (Mercenary Wingman) web/scramble
1x Cruiser (Mercenary Lieutenant)
1x Cruiser (Drazin Jaruk/Korrani Salemo (MOA-web)/Kuran 'Scarface' Lonan/Lynk (web)/Zerak Cheryn (ewar invulnerable) (web))

Get prisoners from dropped cargo container.

Structures
Storage Facility - miscellaneous trade goods

Part 4 - Possible Leads

Mission type: Courier
1 unit of data chip (0.1m3)

Part 5 to 10


Blood Raiders: Link (Darkonnen)
Gurista Pirates: Link (Komni)
Sansha Nation: Link (Maru)


CategoryMissions
CategoryLevel3
Comments [Hide comments/form]
Part 3 Pocket 2 may drop an implant (I got Hardwiring Zainou 'Deadeye' ZMA100 from Drazin Jaruk)
-- AmaruDeltmartuk (2009-01-18 00:20:53)
You can use Part 3 as a mining spot, just kill the rats every day after DT and then mine it it will give you 674500 ISK for rats and around 25mill in mining,
165000 Omber
550000 Scordite
810000 Veldspar
But rember DOUNT go in to Pocket 2.
-- Hansen76 (2009-04-29 11:00:27)
I also got a 3% implant from Part 3 pocket 2. From Scarface
-- NachoCuban (2009-09-30 17:56:16)
All Acceleration Gates of the Komni/Gurista chain admit battleships. I assume the other variants do, as well.
-- SeamusDonohue (2009-11-28 02:13:44)
Part 1: last kill of group 2 drops canister. So killing that group first to avoid having to travel is no use.
-- FritsK (2010-01-01 11:12:11)
Good to fit a Afterburner on Part 3 as the Habitat can be 40-50km away from Warp Gate. You need to go to the Habitat to get the cards to get through the Warp Gate and then back to the Warp Gate.
-- IzZa (2010-02-05 13:26:21)
I also got a 3% Implant dropped from Kuran 'Scarface' Lonan wreck: Hardwiring - Zainou 'Deadeye' ZMS100.
It seems to be selling for almost 30mil ISK!!!
-- ZiggyMeister (2010-07-25 06:24:52)
In Part 3 pocket 2, Kuran 'Scarface' Lonan dropped Hardwiring - Zainou 'Deadeye' ZMM 100 = 3% bonus to all missile launcher rate of fire - worth about 25 to 35 mill isk.
-- DeMichaelCrimson (2010-11-21 02:48:14)
I'm definitely going to loot Scarface.
-- ReaverGlitterstim (2010-12-21 05:41:28)
Keycard is not required for alvage/looting operations. Also got Hardwiring Zainou deadeye ZMC100
-- Kelvin45 (2011-06-18 04:03:59)
Got this mission chain twice. Done first time in a crap fit (meta 0) Omen with mediocre support skills without too many issues (through to part 5 anyways). Second time very easily done in a meta 0-1 fit Arbitrator with good support skills. Hardest part was in 1/10 dealing with the towers and cruisers at warp in, the damage was a little unexpected, but manageable. All webbing frigs easily speed tanked and killed with AB.

Dropped -3% explosion radius bonus hardwiring (GP-803).
-- DevoreSekk (2012-03-29 02:40:55)
Just completed all 10 missions in Bloodraiders line
Level 3 mining storyline mission

All enemies killed and all time bonuses
All 3 courier missions took me 1-2 jumps into low sec
The 7 combat missions all occured in same system as agent

Missions 1-9 normal type
made 5 mill bounties 4.8 mill rewards/bonus, approx 12 mill loot
corp standing went from 4.60 to 5.14

Final mission - 11.2 mill bounties, 27 mill in reward/bonus (implant), approx 28 mill loot (most from 3 implants in chapel)
corp standing went from 5.14 to 6.43 - (Amar corp)

Out of interest from my toon (of course depending on your social skills):
Amar went from 0.69 up to 1.7
Min went from 3.33 down to 2.99
Cald went from -0.16 up to 0.31
Galent went from 3.46 down to 3.33
-- Maggot47 (2013-01-02 02:39:48)
6.6 faction standings increase by completing final mission.

"This standing increase was granted for the successful completion of the mission 'Kidnappers Strike - The Final Battle (10 of 10)'"
-- DerekZoolander (2013-06-01 03:28:06)
3rd part with harbinger armor tank didn't even break my shields just sniped everything with beams. if you keep beams and around 30+ km range u can 1-2 shot the frigs from range.
-- NalelmirAmarr (2014-07-14 12:09:16)
R and L Electronics has a AT180
ICOM AT180, AT-180 , 160-6m AUTO ANTENNA TUNER for IC706/718/7000/7200
R&L has a link to the Eham review on the AT180 here.
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