Right to Rule, Level 4 Epic Arc: Alike Minds
Chapter 3 : Alike Minds
Previous Chapter 2
Alternative Chapter 3 The Old Guard ( Interrogation: Catching The Scent )
About The Low Sec Missions
All missions in this series can be accepted and completed remotely ( Unknown if last mission can be completed away from agent location ), the reward item will be placed into your cargo, make sure to leave some room.If the Agent window to complete does not appear, right click and start conversation with the agent in the journal window.
Systems names purposely left out of guide. Unknown if they are always the same but all but the last will be low sec.
Missions do not occur in dead space and any room can be warped to in all missions.
No Faction / Corp status losses recorded, gains to True Power.
What To Bring & How To Fit It.
Missions can be done in small cost effective ships, well fitted frigate would do the all of these with the exception of the last mission, which has higher DPS & nos/neut, disruptors, an scramblers.To easily do them all a Cruiser or Assault Frigate is suggested.
You will also need a codebreak and the hacking skill ( I had hacking 4 & it took about 30 cycles for it to open the container ).
Its suggested you fit a cloak as there is PVP activity in the area and you can expect to be camped in to a system for some period of time.
Mission 14 - Silence Rahsa: The Nation's Path
Report to the Sansha agent, the agent will be in a random location in a low sec system, warp to him as you would in an encounter.
Mission 15 - A Human Body
Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption, Web / Scramble (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)
Acceleration Gate Entrance
You find the Business Associate who will take the Primordial Biomass retrieved from the Advanced Amarr Research Lab. ( Appears as container on the overview )
Single Pocket
Acceleration gate takes you to original mission warp in point.
Initial Group: (8- 12km)
2x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble2x Elite Frigates Imperial Sixtus (Interceptors) Web/Scramble
Tips
- Damage the Advanced Amarr Research Lab till it drops the Primordial Biomass. Don't forget to loot it.
Mission 16 - A Metal Mind
Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Web / Scramble (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)
The Business Associate will appear when all ships are killed, he will then take the Sansha Command Receiver retrieved from the last ship killed. ( Appears as container on the overview )
Single Pocket
At warp-in you'll find the remains of the Amarr Empire attacking force.The new wave of spawns are triggered by killing off the last ship
Initial Group: (15-30km)
5x Elite Frigates ( Imperial Forian / Paladin ) Web/ScrambleWave 1: (20-35km)
2 x Elite Frigates ( Divine Imperial Nabih/Felix) Web/Scramble1 x Cruiser ( Templar Agatho ) Tracking Disruptor
Tips
- Last ship killed drops the Sansha Command Reciever. Don't forget to loot it.
Mission 17 - A Digital Soul
Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption, Web/Scramble (Elite Frigates)
Recommended damage dealing: EM (best), Therm (secondary)
This mission requires a codebreaker ( Hacking skill is required is to be at least 4), communications array holds no items, it simply must be successfully hacked.
Single Pocket
Armed Amarr Repair Ships: (2-5km)
2x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble
2x Elite Frigates Imperial Sixtus (Interceptors) Web/Scramble
Mission 18 - Regal Replacement
Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Tracking disruption, Web / Scramble (Elite Frigates / Cruisers ) Nos / Neut (Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)
No obvious triggers, random or last ship kill seemed to cause next spawn in each pocket.
Acceleration Gate Entrance
You find the Business Associate who will have the Artificial Miyan which you can take from his bestower. ( Appears as container on the overview )
Pocket 1
8x Amarr Cruise Missile Battery (27-32km)
Pocket 2
Initial Group: (10 - 15 km)
8x Elite Frigate (Imperial Paladin) Web/Scramble2nd Spawn: (10 - 15 km)
2 x Elite Cruiser (Imperial Donus) Tracking Disruptor3rd Spawn: (10 - 15 km)
2x Elite Frigates Imperial Forian (Electronic Attack Ships) Tracking Disruptor4th Spawn: (10 - 15 km)
2x Elite Frigates (Divine Imperial Felix/Nabih) Web/ScramblePocket 3
Initial Group: (10 - 15km)
3x Elite Crusiers ( Imperial Tamir / Templar Muzakir ) Nos/Neut
1x Elite Frigate (Divine Imperial Felix) Web/Scramble
Spawn 1: (10 - 15km)
3x Elite Frigates Imperial Bahir (Electronic Attack Ships) Tracking Disruptor, Web/Scramble2x Elite Frigates (Imperial Sixtus/Divine Imperial Felix ) Web/Scramble
Spawn 2: (10 - 15km)
2x Cruiser (Imperial Templar Agatho) Tracking DisruptorPocket 4
Initial Group: (9-12km)
2x Elite Frigates (Divine Imperial Imran / Sixtus ) Web/ScrambleSpawn 1: (8-10km)
1x Cruiser (Lord Miyan)Spawn 2: (8-10km)
2x Elite Frigates (Divine Imperial Forian / Sprite ) Web/ScrambleSpawn 3: (8-10km)
3x Elite Crusiers ( Imperial Tamir / Templar Muzakir ) Nos/NeutTo Complete the mission destroy the Safe House and place the Artificial Miyan in the Safe house ruins ( appears as container on overview )
Tips
- Instead of attacking the safe house, attack the power generator behind it.
- Safe house also drops a container at its center, the structure has a 22km radius so you will need to turn in the mission to retrieve this.
- Wait till you are out of low sec to start a conversation with him to receive the Sansha "modified" Gnome implant which is placed in to your cargohold.
I had 4 Elite Frigates in the initial spawn in room 2.
An Addition on the Room 3 spawns:
They seemed to be random/time based, if anything with the 3 elite cruisers being triggered by killing the initial spawn.
The nos/neut from the Imperial Tamir/Templar Muzakir wasn't very noticeable in my Retribution, but I did turn off my afterburner in case.
I should add that Lord Miyan has a heavy nos/neut, neuting approx 250 cap every 10s or so, but it only has a maximum range of 10km.
On a final note, the mission locations appears to be random. I had Mission 17 - A Digital Soul in highsec while Mission 18 - Regal Replacement was in lowsec.
I did the enitre mission chain in a Pilgrim class recon cruiser, 3 T2 425MM autocannons, cloak, 2 codebreakers, 1 rep, EM/Them hardeners + EANM, easily tanked, and using T2 drones easily chewed up the NPCs.
Also, I was on top of the safehouse in the last mission when it poped, it bounced my pilgrim over 50 kilometers from where I was before the explosion.
The only speed bumps were the Cruise Missiles Batteries in the first pocket of the last mission and the final Pocket. Those silly interceptors got lucky and put a point and 2 webs on me instantly. Due to Mians cruiser at point blank, burning out of the point/webs with the mwd was no real option. My little ugly snail popped with the pointing NPC in structure...
Came back in a Zealot I had on standby and took revenge. The total dps of the pocket 3 spawn is rather impressive, as are the hitpoints of that silly safehouse.
The last room should be tricky for most frigate sized hulls.
I would recommend to do the arc till the last pocket in a SB and change to a cruiser sized hull.
Mission can be completed and advanced remotely. The number of jumps are is sensible
The missions gave each 5.7ish % standing to True Power.
The arc completion gave 12% standing to the Sansha Nation.
I canibalised a PvP-rigged Pilgrim I had in the area to do this, swapped out the PvP buffer tank for an active hardener and a little buffer -
HIGH: 3 x 425mm AC II, Cov Cloak
MID: 2 x Cap Recharger, 2 x Codeberaker, 1 x MWD
LOW: 1 x EANM, 1 x EM membrane, 1 x TH membrane, 800mm plate, Medium rep.
RIGS: 2 x Trimark
DRONES: 5 x Hammerhead II, 5 x Hobgoblin II, 5 x Acolyte II, 5 x VESPA EC-600 (just in case :D)
No issues with tank breaking at any point. The area was pretty dead when I went through it at peak time too, which was surprising. All the missions spawned in lo-sec, nothing in hi-sec at all for me.