Right to Rule, Amarr Level 4 Epic Arc
Epic Arc Overview
Agent Name: Aralin JickAgent Corporation: Kor-Azor Family Bureau
Agent Location: Nishah System at Nishah VII - Moon 5 - Kor Azor Family Treasury (Station)
Important Note:
- Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
- This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 3 - The Old Guard
Go to Chapter 1: InterferenceGo to Chapter 2: Spiderweb Politics
Go to Alternate Chapter 3: Alike Minds (Silence Rahsa: The Nation's Path)
Mission 14 - Interrogation: Catching the Scent
Faction: Sansha's NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption (Elite Frigate)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Destroy the Sansha Stragglers and retrieve 1x Sansha Command Signal Receiver (1.0 m3).
Mission can be accepted remotely.
Single Pocket
Note- Each new spawn wave is triggered when the last ship of its hull group is destroyed.
Initial Group - Sansha Stragglers: (58-66km)
3x Elite Frigate (Centii Loyal Savage, Centii Loyal Slavehunter) Tracking Disruptor5x Cruiser (Centum Mutilator, Centum Torturer) Trigger (Wave 1 - Cruisers)
6x Battleship (Centus Dark Lord, Centus Overlord) Trigger (Wave 1 - Battleships)
Wave 1 - Sansha Stragglers: (60-64km)
4x Cruiser (Centum Hellhound, Centum Fiend) Trigger (Wave 2 - Cruisers)5x Battleship (Centus Dread Lord, Centus Dark Lord) Trigger (Wave 2 - Battleships)
Wave 2 - Sansha Stragglers: (60-64km)
3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator) Trigger (Wave 3 - Cruisers)4x Battleship (Centus Dread Lord, Centus Tyrant) Trigger (Wave 3 - Battleships)
Wave 3 - Sansha Stragglers: (60-64km)
2x Elite Cruiser (Centum Loyal Fiend)3x Battleship (Centus Tyrant)
Tips
- Take Initial Group down to 1 Cruiser & 1 Battleship, then work the Cruiser spawns before continuing with Battleship spawns.
- Last ship destroyed in this pocket flags the mission objective as completed.
- The Sansha Command Signal Receiver spawns in container next to last ship destroyed. Don't forget to loot it.
Mission 15 - Falling into Place
Faction: Mercenaries (Amarr ships)Mission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: Tracking Disruption/Energy Neut
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Place 1x Homemade Sansha Beacon (1.0 m3) into the Linked Broadcast Array Hub. Destroy all ships coming to Rahsa's "rescue".
Mission can be completed remotely.
Single Pocket
Note- The Linked Broadcast Array Hub is 20km away.
- Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub container spawns the Rescue Group.
Rescue Group: (63-68 km)
1x Cruiser (Independent Maller)2x Cruiser (Independent Green-Crewed Maller, Independent Green-Crewed Augoror, Independent Green-Crewed Arbitrator)
1x Elite Cruiser (Independent Veteran Augoror, Independent Veteran Arbitrator,Independent Veteran Omen) Tracking Disruptor/Neut (25km range)
1x Battleship (Independent Abaddon, Independent Armageddon, Independent Apocalypse)
2x Battleship (Independent Green-Crewed Abaddon, Independent Green-Crewed Armageddon, Independent Green-Crewed Apocalypse)
Tip
- No standing lost for destroying these ships.
- Last ship destroyed in this pocket flags the mission objective as completed.
Note
- Travel to next mission will probably take you through Palas System where you will be relocating for mission 17. Since Mission 16 can be completed in a Shuttle or Rookie ship, no need to take your combat ship all the way there. Leave it in Palas System and fly to the mission location in a Shuttle or Rookie ship.
Mission 16 - Making an Arrest
Mission Type: EncounterMission Objective:
- Go to Harkan's Manor and place Commodore Terrus Harkan under arrest.
Mission can be accepted remotely.
Warning
- This Is NOT A Combat Mission even though it's listed as an Encounter.
Single Pocket
Note- No NPC ships encountered in this mission.
1x Harkan's Manor (37km)
Tips
- Mission can be completed in a Shuttle or Rookie ship.
- Warp-in and approach Harkan's Manor to trigger it's destruction and complete mission.
Mission 17 - An Unfortunate End
Mission Type: TravelMission Objective:
- Report to new Agent - Riff Hebian - located in Palas System at Miyan Security Forces (Beacon).
Note
- Starting conversation with Riff Hebian will complete the mission objective.
Mission 18 - Panic Response
Faction: Sanshas NationMission Type: Encounter
Space Type: Normal Space
Damage Dealt: EM/Therm
Web/Scram: Stasis Tower
Extras: Energy Neutralizer
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Destroy all Sansha ships.
Single Pocket
Warning- The Sentry Group has 100km range and spawns several seconds after warp in.
- The Amarr Energy Neutralizer Sentry III is very tough to destroy. Be forewarned - it has a massive tank.
- Last ship destroyed in each Hull Group will spawn a duplicate group.
Note
- For 'Warp To Range' option, warp in, bookmark mission site beacon and then warp out to Celestial object asap.
- Warp To 100km range will place ship out of Sentry Group range.
Initial Group: (41-48km) Auto Aggro
3-4x Frigate (Centii Servant, Centii Minion) - Trigger Chain (5x)3-4x Cruiser (Centum Ravisher, Centum Ravager) - Trigger Chain (5x)
1x Battleship (Centus Tyrant)
Sentry Group 100km Range: (46-48km)
4x Amarr Cruise Missile Battery Mjolnir Cruise Missiles (EM)1x Amarr Stasis Tower Web
1x Amarr Energy Neutralizer Sentry III Energy Neut
Tips
Mission is flagged as complete and all remaining ships despawn when any one of the following occurs:
- Energy Neutralizer Sentry III destroyed
- All Missile Batteries destroyed
- Stasis Tower destroyed
- Battleship destroyed
- Either of the Chain Groups destroyed
Mission 19 - The Right to Rule (Final Mission)
Faction: Sansha's NationMission Type: Encounter
Space Type: Gated Space
Damage Dealt: EM/Therm
Web/Scram: N/A
Extras: NOS (Harkan's Behemoth), Tracking Disruption (Harkan's Behemoth, Cruiser/Elite Cruiser & Battleship)
Recommended Damage Dealing: EM (best), Therm (secondary)
Mission Objective:
- Defend Lord Myan's safe house from Harkan's forces.
Acceleration Gate Entrance (7km)
Note- All pockets allow use of Microwarpdrive (MWD).
Initial Group: (11-34km)
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)2x Battlecruiser (Centatis Devil, Centatis Wraith)
Pocket 1
Note- The Acceleration Gate is 3km away.
Initial Group: (8-36km)
1x Elite Frigate (Centii Loyal Servant, Centii Loyal Minion) Warp Scram2x Cruiser (Centum Slaughterer, Centum Execrator) Tracking Disruptor
4x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend)
2x Battlecruiser (Centatis Wraith, Centatis Behemoth)
3x Battleship (Centus Plague Lord, Centus Beast Lord) Tracking Disruptor
Pocket 2
Note- The Acceleration Gate is 3km away.
- No aggro from Initial Group A at warp-in, however it will aggro if you get too close.
- Drones cannot be safely deployed without drawing aggro.
Warning
- Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
Initial Spawn
2 GroupsGroup 1: (18-20km)
6x Battlecruiser (Centatis Devil, Centatis Daemon)Group 2: (25-26km)
3x Elite Cruiser (Centum Loyal Torturer, Centum Loyal Mutilator)2x Battleship (Centus Mutant Lord, Centus Savage Lord)
Wave 1: (8-12km)
3x Elite Frigate (Centii Loyal Enslaver, Centii Loyal Manslayer, Centii Loyal Plague)3x Elite Cruiser (Centum Loyal Slaughterer, Centum Loyal Execrator) Tracking Disruptor
Pocket 3
Note- The Acceleration Gate is 7km away.
- No aggro from Initial Group at warp-in.
Warning
- Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
- The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
1st Chain Group is triggered when the single Battleship receives any damage.
2nd Chain Group is triggered when the single Battleship is damaged to about 10% shield.
3rd Chain Group is triggered when the single Battleship is damaged to about 10% armor.
4th Chain Group is triggered when the single Battleship is destroyed.
Initial Group: (16-31km)
1-2x Destroyer (Centior Monster)1x Battleship (Centus Tyrant) Trigger (Chain Group)
Chain Group
Note- Attacking any ship in Group 1 triggers Group 2.
Group 1: (4-40km)
2-3x Elite Frigate (Centii Loyal Enslaver, Centum Loyal Butcher) Trigger (Group 2)2-3x Battleship (Centus Overlord, Centus Dark Lord) Trigger (Group 2)
Group 2: (4-40km)
1-2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Torturer)1-2x Battlecruiser (Centus Daemon, Centus Behemoth)
Tips
- STOP your attack on the single Battleship after a chain group has spawned.
- Eliminate all ships in that chain group before attacking anything else.
- Rinse and repeat.
Pocket 4
Warning- You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
- Suggest getting plenty of range from landing beacon in order to manage spawn waves.
- Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
- Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
Group 3 is triggered by destroying the last Elite Frigate in Group 2.
Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
Initial Group: (14-28km)
2x Elite Cruiser (Centum Loyal Hellhound, Centum Loyal Fiend) Trigger (Repeating Chain Group)2x Battleship (Centus Tyrant, Centus Dread Lord) Trigger (Repeating Chain Group)
1x Harkan's Behemoth (Elite Battleship) NOS/Tracking Disruptor Trigger (Wave 1-3)
Wave 1: (17-19km)
1-2x Destroyer (Centior Cannibal)1-2x Cruiser (Centum Execrator) Tracking Disruptor
Wave 2: (17-19km)
1-2x Destroyer (Centior Abomination)1-2x Cruiser (Centum Slaughterer) Tracking Disruptor
Wave 3: (17-19km)
1-2x Destroyer (Centior Misshape)1-2x Cruiser (Centum Execrator) Tracking Disruptor
Repeating Chain Group
Group 1 (1-40km)
3x Battlecruiser (Centus Daemon, Centus Behemoth) Trigger Group 2 (First ship destroyed)Group 2 (1-40km)
2x Elite Frigate (Centii Loyal Scavenger, Centii Loyal Ravener) Web Trigger Group 3 (Last ship Destroyed)Group 3 (1-40km)
Warning- Attacking any ship in this group will trigger Group 1.
0-2x Elite Frigate (Centii Loyal Slavehunter) Tracking Disruptor
1-2x Elite Cruiser (Centum Loyal Mutilator, Centum Loyal Torturer, Centum Loyal Slaughterer) Tracking Disruptor
1-2x Battleship (Centus Tyrant, Centus Dread Lord)
Tips
- Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
- Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
Blitz
- Get Harkan's Behemoth Battleship to aggro and lead him 200km away from the spawn area, concentrate attack only on him and ignore the other ships.
Reward
- 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
- Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)
I saved Harkan for last. For comparison, attacking and killing him caused a grand total of 1 cruiser and 1 dessie to spawn.
Overall, from start to finish, the entire arc netted around 200mil in bounties and mission rewards, 50mil in salvage, and 130mil in assorted loot and tags.
I didn't kill Sentry Group, warped in, bookmarked mission beacon location, warped out and back again to 100KM of Beacon.
Cruise Missile Batteries, Stasis Tower
and Energy Neutralizer were out of range (+100km).
Waited for Initial Group to get in range:
3x Centii Servant (Frigate) (Chain Trigger)
4x Centum Ravager (Cruiser) (Chain Trigger)
1x Centus Tyrant (Battleship)
total killed
10x Centum Ravisher (Cruiser)
4x Centum Ravager (Cruiser)
9x Centii Servant (Frigate)
1x Centus Tyrant (Battleship)
NPC warp out when Centus Tyrant (Battleship) killed
3x Frigates (Centii Servant)
2x Cruisers (Centum Ravisher)
Seemed as long as Battleship was active, last Cruiser or Frigate killed would trigger duplicate spawn. Working on 4th spawn for both when Drones killed B-ship. Mission was flagged completed.
Mission 19 (Final Mission) - The Right to Rule - Pocket 4
Initial Group: (14-28km)
1x Harkan's Behemoth (Battleship) (Wave Trigger) (Completion Trigger)
1x Centus Dread Lord (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser) (Chain Trigger)
I got 100km range from warp in point. Ignored other NPC ships, waited for Harkan to come into range, He's faster than the other ships. Stayed on Harkan and only got wave 1 spawn.
Wave 1:
1x Centior Cannibal (Destroyer)
2x Centum Loyal Fiend (Elite Cruiser)
After killing Harkan, worked on rest of Initial group, triggered Repeating Chain Group spawn on the Elite Cruiser. Chain Group was over 100+ km's away.
Chain Group 1
4x Centus Behemoth (Battlecruiser) Trigger (Chain Group 2)
Since mission objective was already completed, I decided to turn in mission instead of chasing down the chain spawns.
Total killed:
1x Harkans Behemoth (Battleship)
1x Centum Loyal Hellhound (Elite Cruiser)
2x Centum Loyal Fiend (Elite Cruiser)
1x Centus Dread Lord (Battleship)
1x Centior Cannibal (Destroyer)
Check your Amarr Faction standing and see if an increase was gained. If not, petition it.
I encountered some more ships than 7.
in total
6 BS
6 Cruiser
Harkan's Behemoth triggered spawns at 10% shield, 10% armor & into hull, and repaired to full hull/armor/shield with each new spawn
Mission 14 - Interrogation: Catching the Scent
Combat - Single pocket
Mission 15 - Falling Into Place
Combat - Single Pocket
Mission 16 - Making An Arrest
Travel mission - no combat
Mission 17 - An Unfortunate End
Travel mission - report to agent
Mission 18 - Panic Response
Combat - Single pocket
Warped in, bookmarked beacon and warped out asap, then warped back at 100km range which placed my ship out of Sentry Group range. Battleship didn't auto aggro so I worked the Chain Groups. Mission flagged completed after destroying 5 chains.
Mission 19 - Right To Rule
Combat - 4 pockets
Total amount of NPC's in last pocket :
7x Battleship, 15x Battlecruiser, 13x Cruiser, 4x Destroyer, 12 Frigate