Syndication, Level 4 Epic Arc
Chapter 1
Alternate Chapter 2
Chapter 3
Chapter 2: Eagle Grip
The High Road (high-sec branch) in the second chapter of the Gallente Level 4 Epic Arc.Mission 8 - Into the Black
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.
Mission 9 - Poor Man's Shakedown
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Web/Scramble: none
Extras: none
Agent wants info, instructs you to destroy specific structures that trigger spawn.
Warp To Site
Various structures at 20 to 40km including target structures:
4x Asteroid Micro-Colony Minor
Each NPC spawn is location of destroyed structure.
Each consecutive spawn is a little bit larger than previous spawn.
Each consecutive spawn is a little bit larger than previous spawn.
Spawn
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture)2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)
The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
1x Shanty Town Gate Clearance (Tag key is consumed)
Spawns in cargo container next to NPC wreck.
Pocket 1
Various structures at 20 to 40km including target structures:
3x Asteroid Micro-Colony Minor
Agent instructs you to destroy specific structures that trigger spawn.
Spawn
7x Battleship (Independent Green-Crewed Typhoon, Maelstrom, Tempest)2x Cruiser (Independent Rupture, Stabber)
1x The Elder (Cruiser)
Mission completed after destroying The Elder.
The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.
Mission 10 - Underground Circus
Faction: Independent (Serpentis, Angel)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Therm
Web/Scramble:none
Extras: Target Painter, Sensor Dampener
Recommended damage dealing: Therm (Core) / Exp (Gist)
Pocket 1
2 NPC Groups: Group 1 auto aggro, Group 2 remains neutral until attacked.
Group 1 (25km)
4x Core High Admiral (Consumption Junkies) (Serpentis Battleship)3x Gist Seraphim (Sinful Saints) (Angel Battleship) (Target Painter)
4x Corelatis Wing Leader (Consumption Junkies) (Serpentis Battlecruiser) (Sensor Dampener)
4x Gistum Centurion (Sinful Saints) (Angel Cruiser)
Group 2 (45km)
4x Corelum Guardian Chief Safeguard (Lustadores) (Serpentis Cruiser) (Sensor Dampener)3x Corelatis Captain Sentry (Lustadores) (Serpentis Battlecruiser)
Pocket 2
NPC's spawn after entering pocket.
Spawn 1 (35km)
2x Gist Saint (Sinful Saints) (Angel Battleship) (Target Painter)2x Core Vice Admiral (Lustadores) (Serpentis Battleship)
3x Corelatis Platoon Leader (Consumption Junkies) (Serpentis Battlecruiser) (Sensor Dampener)
2x Corelatis High Captain (Consumption Junkies) (Serpentis Battlecruiser)
2x Corelum Guardian Chief Safeguard (Lustadores) (Serpentis Cruiser) (Sensor Dampener)
2x Gistum Liquidator (Lustadores) (Angel Cruiser)
Destroy the Ringmaster's Pleasure Hub (structure) to spawn The Ringmaster.
Spawn 2
1x The Ringmaster (Serpentis Cruiser)Mission flagged completed after destroying The Ringmaster's ship.
Loot The Ringmaster (mission objective) and return to agent.
Loot The Ringmaster (mission objective) and return to agent.
Mission 11 - Intaki Chase
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Possibly
Extras: Tracking Disruption/Energy Neut
Recommended damage dealing: Therm/Exp
Warp To Site
No NPC's on warp in. Seek info - destroy structures per agent's instruction.
Various structures about 60km including:
Various structures about 60km including:
1x Intaki Settlement Control Tower (Trigger)
Spawn 1 (50km, no aggro)
1x Syndicate Veteran Battleship (Independent Veteran Dominix) (Trigger)2x Syndicate Battleship (Independent Megathron, Dominix)
3x Pator 6 Delegate (Independent Green-Crewed Tempest, Typhoon, Maelstrom)
2x Syndicate Veteran Cruiser (Independent Veteran Celestis, Exequror) (EWAR)
3x Syndicate Cruiser (Independent Thorax, Exequror)
3x Syndicate Veteran Frigate (Independent Veteran Incursus, Maulus)
Spawn 2 (50km, auto aggro, drone aggro)
3x Syndicate Veteran Battleship (Independent Veteran Megathron, Hyperion) (Last Destroyed Is Trigger)Spawn 3 (50km, auto aggro, drone aggro)
4x Syndicate Veteran Battleship (Independent Veteran Dominix, Megathron)NPC's do heavy short range DPS and MWD to close in quickly.
Frigates and Cruisers may Web/Scram.
Frigates and Cruisers may Web/Scram.
Mission 12 - Rat in a Corner
Faction: n/a
Mission type: Travel
Space type: Normal space
Damage dealt: n/a
Web/Scramble: n/a
Extras: n/a
Recommended damage dealing: n/a
Another travel mission. Report to agent to begin Chapter 3.
Mission 10 - Underground Circus
The Sensor Dampening done by NPC's is rather annoying. Kiting them from range didn't work for me. I found that by getting into close orbit on each NPC doing it, I was able to target and hold lock on that specific NPC.
Mission 11 - Intaki Chase
Syndicate Veteran Battleships are tough, especially in spawn 3. Since each spawn doesn't auto aggro, I was able to get in optimal orbit at top speed with Drones out so that my initial attack was Alpha strike. By the time NPC's aggro, 1st of the 4 Battleships in spawn 3 was already at 1/2 armor damage.
1. encounter
destroy all structures to get all spawn on the field.
destroy the ships named independent blablabla.
one of them spawned the container with the gate-key
Pocket 1
2 of the Stabbers had neuts
The Sensor Dampening done by NPC's is rather annoying.
Using a Loki was damped to about 9500m max targeting range most of the first group.
Also, gate to pocket 1 unlocks only after the rats in warp-in pocket are destroyed, so this is impossible to do in covert ops frigate without combat.
None of the structures dropped any valuable loot.
Mission 11 - Intaki Chase
None of the structures drop loot and the Control Tower caused the spawn.