Unauthorized Military Presence, Level 4


Last edited by SinSmith
Fri, 01 Aug 2014 00:04 UTC

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace Gate with Guards
Damage dealt: Exp/Kin
Web/scramble: Elite Frigates, Cruiser (Gistum Defeater/Breaker)
Extras: Target Painter (Gistii Ruffian, Gistum Smasher)
Recommended damage dealing: Exp (best), Kin (secondary)
Recommended ship: Golem, CNR, Raven, Dominix, Typhoon
Video: Ishtar blitz, Nightmare , Paladin


The warp gate into the pocket is guarded by a small group of ships.
You will need to eliminate all ships to unlock the gate.

Warp Gate Guards:

(20-30km) May get Aggro at warp in from all but BCs

2x Destroyers (Gistior Defiler)
3x Cruiser (Gistum Liquidator/Marauder)
2x Battlecruisers (Gistatis Primus, Gistatis Legionnaire)

12km crawl to gate

Single Pocket


No aggro upon warp-in.

Group 3 has a proximity aggro of about 80km. You may engage this group independently by moving closer to it.
DO NOT deploy drones to attack Group 3. Any drones/fleet members attacking Group 3 will draw aggro from Group 1 & 2.

Single pocket

Group 1: Minmatar Commercial Station Ruins (75-80km)

4x Frigates (Gistii Nomad/Ruffian)
2x Elite Frigates (Arch Gistii Impaler/Hunter) Web/Scramble
6x Cruisers (Gistum Marauder/Liquidator)
2x Battleships (Gist Commander/General)

Group 2: Manufacturing Facility Control Tower (80-90km)

7x Frigates (Gistii Nomad/Ruffian/Hunter/Impaler)
5x Cruisers (Gistum Smasher/Crusher/Marauder/Liquidator) Target Painter (Gistum Smasher)
1x Battlecruiser (Gistatis Legionnaire)

Group 3: Ripped Superstructure (100-110km)

3x Frigates (Gistii Hunter/Impaler)
3x Destroyers (Gistior Defiler/Haunter)
6x Cruisers (Gistum Phalanx/Breaker/Defeater/Centurion) Web (Gistum Defeater/Breaker)
1x Battleships (Gist Warlord/War General)
2x Angel Cartel Personnel Transport

Tip
Blitz

Standing loss
Killing the Transport Ship incurs a -4.0% standing loss

Bounty
4.6 mil Isk (if you kill all ships)

Video
There is many ways to do this mission, and this is only one of them.
Ishtar blitz


CategoryMissions
CategoryLevel4
Comments [Hide comments/form]
Completed comfortably in a Sleipnir.

No web/scram from frigates, but was webbed by both a Defeater and a Breaker.

Can anyone confirm this anomaly?
-- NashWolfe (2008-08-26 21:19:11)
frigs didn't web me, but when one of the cruisers got closed they did. so i confirm it i suppose
-- GanoesParan (2008-12-27 16:27:40)
I did not receive any aggro on warp in to first accel gate, unlike what this report says.
-- ItPaladin (2009-01-04 04:35:33)
Defeaters have webbed me before.

I've heard reports that the battlecruisers can warp scramble.
-- ForteEXE (2009-01-07 17:51:28)
Very easily done in a well Tempest. Don't even have most t2, but still easy.
-- ThodMia (2009-01-31 14:19:38)
Veldspar roids at warp gate has only around 81k total veldspar units....
-- Jhereg001 (2009-05-18 08:07:40)
Don't attack the Transport ship till most have been eliminated. This will aggro all.
-- Nico42666 (2009-07-06 12:45:12)
Got stage aggro shooting group 3. No drones, didn't target transports.
-- PassageWay (2009-07-26 13:10:07)
Below normal difficulty if controled agro. Just take the groups one at a time. Start with the closest and end with the transports.

Bounty: 4,1 mill
Mission: 1,5 mill
Loot and salvage: 3,8 mill
Total: 9,4 mill
-- MrT (2009-08-03 10:35:10)
Difficulty was very minimal considering if it is ran with a ship achieving at least 80k range of primary weapons. Most incoming damage was within about 60k. Eliminating the clusters from closest grouping to the next, was sufficient enough to isolate the aggro within just the desired groupings. Frigates didnt Web at all, eventually they would begin aggro on my drones and would move away from Nos range as well. Battleships were pretty shield solid and would rep them fairly efficiently. A roughly meta3-outfitted Raven should have little difficulty; and a higher skilled tech2-outfitted Drake would be capable, more so if it kept up a mild speedtank (320m/s-ish)
Aggregate Bounties: 3.75 Mill ISK
-- ExileZero (2009-09-10 17:26:15)
I had a slightly different group makeup in my latest run - over double the battleships. I still had no difficulty doing the mission in a standard passive-tanked Drake, using 2x Explosive II and 2x Thermal II amplifiers. Bounties were kinda crap, and there wasn't any loot. If it weren't for the agent pay, I wouldn't have bothered doing it.

Group 1
Gistum Smasher x2
Gistum Crusher x2
Gist Commander x4
Arch Gisti Impaler x1
Arch Gisti Hunter x1
Gisti Nomad x1
Gistum Liquidator x1
Gistum Marauder x1

Group 2
Gistatis Legionnaire x2
Gistatis Primus x1
Gistii Impaler x2
Gistum Liquidator x2
Gistum Marauder x1

Group 3
Angel Cartel Personnel Transport x2
Gist War General x2
Gistii Impaler x3
Gistior Defiler x2
Gistum Breaker x2
Gistum Centurion x2
Gistum Defeater x2
-- NicoDemous (2009-09-11 11:08:51)
Used a sniping Rokh with T2 hobs for the frigs. nothing go within thirty kilometers of me. also, of purely personal interest, i set a new personal volley damage record in this mission :)
-- CrucO (2010-01-19 22:10:35)
Very easy in a Tengu. Dual Gistii B-type and 2 invul can tank the whole 2nd room aggro orbiting a wreck with AB on.
-- AlSyth (2010-02-23 10:02:05)
Confirm double battleships in groups 2 and 3
-- PlanetaryGenocide (2010-03-08 20:23:38)
[19:36:18] Qolde > in unauthorized military prescence l4 angel cartel, if you fly diagonally upwards towards group three you can avoid aggro from group 1 and 2. i shot the transport ship last and didnt get any aggro from the other groups
-- BiggusMcChinnus (2010-05-15 15:37:51)
Easy mission, run in a Hurricane with T2 720s. Kited at ~65KM
-- RobbieCrash (2010-07-26 05:04:41)
Very easy in a Mael. Aggro all groups and boil everything with ACs as it comes into range.
-- GreigTarkunderson (2010-08-12 17:29:50)
was very easy in a machariel if you need help my ingage name is deathassured
-- DeathAssured (2010-08-15 17:57:18)
This mission wound up being much more entertaining than I'd anticipated from this entry. Room 1 was fine, easy, done. Room 2, a different story. First off, fleet comp was nothing like described--more of everything. Secondly, I decided that it would be fun to attack the group by the Commercial Station ruins first, because I thought nothing else would aggro. I was wrong. Very wrong. The entire room aggro'd. This resulted in LOTS AND LOTS OF DPS. Ridiculous amounts. I'm flying a domi with one DCU II, x2 explosive hardener IIs and x2 kinetics hardener, and x2 large accommodation armor repairers, and I had both of those repairers on for a good 2 and a half minutes before it was safe to turn one off. Eventually I got to a distance where they turned around and weren't right on top of me anymore, but then they engaged my drones. After that, I noticed that the transport was nearby and I decided to blitz the mission.

So, maybe I got a rarity because no one else seems to have seen this, but all the same, be careful.
-- CaspardianGuy (2011-02-03 15:30:57)
I got total aggro as soon as I shot at group 3. Can anyone else confirm?
-- SychthysRashka (2011-04-13 12:54:51)
Yes shooting group 3 did agro the hole room. Fortunately a raven with facton shields handled it with no problem. Caution is warrented....
-- CaptainRuger69 (2011-04-17 16:34:32)
Just ran the mission after the Incarna expansion, and there is now only one transport.
-- StoicFaux (2011-06-22 00:38:19)
The first gate s unlocked no need to kill the first room.
-- TheNetImp (2011-12-22 12:17:27)
Attacking the Transportship will NOT aggro all other groups
-- KingSwapps (2014-07-03 16:27:01)
Agree, attacking Transport will not aggro other groups. However, whole room aggro if you use a Target Painter on group 3.
-- YadoT (2014-09-19 20:18:47)
-3.0% Angel Cartel faction hit for killing the transport
-- KirtaadTzash (2014-10-16 12:22:42)
R and L Electronics has a AT180
ICOM AT180, AT-180 , 160-6m AUTO ANTENNA TUNER for IC706/718/7000/7200
R&L has a link to the Eham review on the AT180 here.
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