Wildfire, Minmatar Level 4 Epic Arc
Last edited by CrocEvil
Fri, 25 Dec 2015 18:01 UTC
Fri, 25 Dec 2015 18:01 UTC
Epic Arc Overview
Agent Name: Hiva SheshevaAgent Corporation: Krusual Tribe
Agent Location: Tanoo System at Krusual Mobile Library (Celestial Beacon)
Additional Requirements: Hacking III and Archaeology III (skill), Data Analyzer and Relic Analyzer (module)
Note: You can use the mobile depot to refit on-site for a data/relic module. Also very useful an Emergent Locus Analyzer subsystem if you are using a T3.
Important note:
* Your standing is only checked by the starter agent. After starting the epic arc, subsequent agents will not check standings.
* This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
* This means while running the epic arc, you can continue doing missions even if your standing drops below +5.00 yet remains above -2.00 Faction standing.
Chapter 3 - Revelation
Go to Chapter 1: The PassageGo to Chapter 2: Songs Of The Past
Mission 1 - Church Of The Obsidian
Faction: AmarrMission Type: Encounter
Space Type: Gated Deadspace (MWD works)
Web/Scram: Ammatar Navy Delta I, Ammatar Navy Gamma II
Required: Archeology III and Relic Analyzer module
Mission Objective:
- Retrieve 1x Blood Obsidian Orb (0.1 m3) and return to Agent.
Warning
- Destroying these ships will incur a small Faction Standing loss to Amarr Empire.
Note
- Ships are actually Ammatar but Amarr Empire Faction will incur the negative standing hit for any Ship Kill/Aggro.
- Destroying these ships is not required to complete mission.
- If needed destroy any scram Frigates and warp away.
At Gate (25-50km)
(No aggro until within 15km of gate)7x Frigate (Ammatar Navy Delta I, Ammatar Navy Gamma II, Ammatar Navy Soldier) Web/Scram
3x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocalypse)
Pocket 1 (30-40km)
5x Frigate (Ammatar Navy Soldier)5x Cruiser (Ammatar Navy Maller)
10x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocalypse)
Tips
- Apocalypse Battleships use short range weapons and will quickly close in to 6km range.
- Mission completed when 1x Blood Obsidian Orb (0.1 m3) is removed from container.
- 2,461,000 units of Veldspar within a radius of 15km.
Tips (Avoid Negative Standing Hit For Ship Kill)
- At Gate area, lure NPC's away at least 150km and then quickly double back to access Gate.
- Apply same strategy inside Pocket 1, lure NPC's away from the Chapel at least 150km, then double back and hack container.
- Fitting a Micro Jump Drive will help a lot.
Blitz
- Have a Tengu with heavy tank fitted with Emergent Locus subsystem. Try and break through the gate. At pocket 1, Lure them out to about 70km. Warp out and back in through the gate, deal with frigates. Burn to the relic and hack it. Warp Out.
- If not using a Tengu, it is always faster to chop through their DPS until you can perma-tank it. Refit the analyzer with a mobile depot, hack and loot. Unless of course you dont want ANY faction loss.
Mission 2 - Heresiology
Faction: AmmatarMission Type: Encounter
Space Type: Normal Space
Web/Scram: Ammatar Navy Delta I, Ammatar Navy Gamma II
Required: Archeology III and Relic Analyzer module
Mission Objective:
- Search multiple Relics to retrieve 1x Engraved Blood Obsidian tablet (0.1 m3) and return to Agent.
Note
- All 3 original Relics must be hacked with Relic Analyzer.
- Some Relics will spawn a container with ancient documents along with another Relic which must also be hacked.
- Total amount of Relics to hack = 6.
- 1x Engraved Blood Obsidian tablet (0.1 m3) spawns in container after last Relic is hacked.
Warning
- Destroying these ships will incur a small Faction Standing loss to Ammatar Mandate.
Note
- Destroying these ships is not required to complete mission.
- If needed destroy any Web/Scram Frigates and warp away.
Blitz
- Use a Tengu with heavy tank fitted with Emergent Locus subsystem. Burn to the container and deal with the webbing frigates while hacking the containers. Your ship should be able to perma-tank the rats. Loot the item, warp out.
Initial Group (55-75km)
10x Frigate (Ammatar Navy Delta 1 Support Frigate, Ammatar Navy Detective, Ammatar Navy Gamma II Support Frigate) Web/Scram5x Cruiser (Ammatar Navy Maller)
4x Battleship (Ammatar Navy Armageddon, Ammatar Navy Apocolypse)
Tips
- NPC's are spread out within the mission area making it very tough to avoid ship kill or to blitz this mission.
- Best to quickly destroy all ships first due to amount of Relics needing to be hacked.
Possible Avoidance Of Ship Kill
- Lure NPC's away at least 150km to 200km range and then quickly double back to hack Relics.
- Repeat as needed until all Relics are hacked and mission objective is completed.
- Fitting a Micro Jump Drive will help a lot.
- Alternately fleet with an Alt or friend to take full stage aggro.
Mission 3 - Wildfire
Faction: Angel CartelMission Type: Encounter
Space Type: Normal Space
Web/Scram: Elite Frigate
Mission Objective:
- Transport and deliver 1x Datacore (0.1 m3) received from Agent.
Note
- No spawn on warp in.
- Placing 1x Datacore (0.1 m3) into Chapel container triggers the spawn.
Initial Spawn (5km)
1x Karkoti Rend (Elite Angel Battleship)Warps out after 1 minute and triggers Spawn 2
Spawn 2 (40km)
(Instant Aggro)5x Frigate (Gistii Hunter, Impaler)
11x Elite Frigate (Arch Gistii Hijacker, Hunter, Outlaw, Rogue, Thug) Web/Scram
4x Battleship (Gist Throne, Cherubim)
Tips
- No need to destroy all NPCs to complete mission. Just destroy any scram Frigates if needed and warp away.
- 29 Veldspar Asteroids within 15km of each other for a total of 1,505,000 units.
Blitz
- Approach Chapel container, align ship to a Celestial object for quick warp out, place 1x Datacore (0.1 m3) into Chapel container and quickly warp away.
Mission 4 - Stillwater
Faction: Angel CartelMission Type: Encounter
Space Type: Normal Space
EWAR: NOS, Web/Scram
Mission Objective:
- Destroy Karkoti Rend, retrieve 1x Book Of St. Arzad (0.1 m3) and return to Agent.
Warning
- Be prepared for high amount of incoming DPS with various types of EWAR in this mission.
Note
- Karkoti Rend (10 mill ISK bounty) Battleship has MWD and weapon range of 150km.
Initial Group (30km)
1x Angel Energy Neutralizer Sentry II (150km Range) Neut8x Elite Frigate (Arch Gistii Hijacker, Arch Gistii Hunter, Arch Gistii Impaler) Web/Scram
3x Elite Cruiser (Arch Gistum Centurian, Arch Gistum Phalanx)
5x Battleship (Gist Cherubim, Gist Seraphim, Gist Throne)
1x Karkoti Rend (Elite Angel Battleship) Sleeper AI with NOS
Tips
- Focus first attack on Angel Energy Neutralizer Sentry II (150km Neut range).
- Alternately lead and or engage NPC group out past 150km range.
- 1x Book Of St. Arzad (0.1 m3) spawns in container next to Karkoti Rend wreck.
- Any remaining NPC's will despawn when Karkoti Rend is destroyed.
- Battlestation has large amount of Damage Points and drops Tech 1 loot.
Blitz
- Deal with Neutralizer Tower first. Kill Karkoti. Loot, warp out.
Mission 5 - With Great Power
Mission Type: Epic Arc Pathway ChoiceMission Objective:
- Choose one of two different pathways to complete the Minmatar Level 4 Epic Arc:
- Revelation (Mission 5a) = 25 Million ISK & Minmatar Republic Faction Standing increase = +10% Base (+12.5% with Social 5)
- Retraction (Mission 5b) = 10x RSS Core Scanner Probe (Base Sensor Strength = 45 points) & Minmatar Republic Faction Standing increase = +5% Base (+6.25% with Social 5)
Note
- Selecting a pathway choice completes the mission objective.
Mission 5a - Revelation
Mission Type: CourierNote
- This is one of two different options for the last and final mission of Wildfire, Minmatar Level 4 Epic Arc.
Mission Objective:
- Transport 1x Book Of St. Arzad (0.1 m3) to Gallente NPC for safe-keeping.
Note
- Deposit 1x Book Of St. Arzad (0.1 m3) in container completes the mission objective.
Reward
- 25 Million ISK
- Minmatar Republic Faction Standing increase = +10% Base (+12.5% with Social 5)
End Of Arc
Mission 5b - Retraction
Mission Type: CourierNote
- This is one of two different options for the last and final mission of Wildfire, Minmatar Level 4 Epic Arc.
Mission Objective:
- Transport 1x Book Of St. Arzad (0.1 m3) to Defiants NPC for safe-keeping.
Note
- Deposit 1x Book Of St. Arzad (0.1 m3) in container completes the mission objective.
- Use fast courier ship. You will need to travel to destination system and back.
Reward
- 10x RSS Core Scanner Probe (Base Sensor Strength = 45 points)
- Minmatar Republic Faction Standing increase = +5% Base (+6.25% with Social 5)
If you dont like the idea of getting jumped because you use a long range setup instead of close, deliver the datacore with a shuttle & then come back in with your mission boat - worked for me.
Afterwards I went for the Retraction ending and only got 6.0% standing increase.
Mission 1 - Church of the Obsidian
Destroying all NPC's at gate incured -0.06% Amarr Faction standing loss for Ship Kill.
Destroying all NPC's in pocket incured -0.06% Amarr Faction standing loss for Ship Kill.
Mission 2 - Heresiology
Destroying all NPC's incured -3.0% Ammatar Mandate Faction standing loss for Ship Kill.
Mission 4 - Stillwater
NPC spawn point is 6km from mission beacon.
Angel Energy Neutralizer Sentry II has 150km range.
I warped in at 100km range and quickly headed away from spawn point to about 200km range. Waited for NPC's to advance and engaged them outside of Neut Sentry range. After destroying Frigates and Cruisers, warped out and back again to 0km and destroyed Neut Sentry, then worked on Battleships, destroyed named NPC (Karkoti Rend) last.
I picked Mission 5a - Revelation
Got +12.5% Minmatar Faction standing increase.
Mission 1: Tanked gate with drake/basilisk combo. No gate npc had scramblers.
: Second drake warped in and immediately ran away (lol). His AB speed
of 389m/s was enough to pull ahead of the pocket frigs and stay out
of range of any webs/scrams. Only took a few seconds for the
entire pocket to agro him.
: Third drake, equiped with Analyzer, warped into pocket and AB to
the can.
Mission 2: Tanked all spawns with drake/basilisk combo. There are no
scramblers.
: Second drake, equiped with Analyzer, warped in and AB to the cans
and got the Obisidian thingy.
Mission 4 - if you can gank well at <45km range is not as hard as it seems. You arrive at about 40km from the neut tower. I was set up to run and fight 175km away but the tower died before locking me and destroying cap. After that, although it's a tough old fight it's no harder than a typical tough L4 mission.
Completed twice back to back
1st Time Warp in and orbit at 45km on AB with full aggro , Tengu was only webbed , warp in Buzzard and complete cans.
2nd Time Warp in and orbit at 45km on AB with full aggro, Tengu was webbed and SCRAMMED , warp in Buzzard and complete cans. Needed to kill 1x Navy Delta (web) and 2x Navy Gamma (web and scram) to prevent a slow and lingering death. -0.0119% standing loss to Ammatar for ship kill
The other character completed and didn't share the faction for 11.5% standings increase to Minmatar (both characters are at lv3 in their relevant social skills).
Total Faction standings changes:
+17.25% Minmatar (1 character split reward/1 took full reward)
-.24% Ammar (4 ticks of ship-kills for .06 each - combat character did each mission twice)
+~15% with Krusual Tribe (corp standings - single character reward)
+~15% with Republic Security Services (corp standings - single character reward)
+~30% (7 ticks of 4.39%) with Brutor Tribe (corp standings - single character reward)
I only shot the frigs and cruisers and only in pocket 1, and still got 1 Amarr standing hit for -0.018, so it's not just the geddon and apoch.
In Mission 2 - Heresiology
I only shot the frigs and cruisers I lost -3.0% for a ship kill to Ammatar Mandate, which really sucks for those wanting good standings everywhere.
For those that hate the new clickfest from the hacking mini game, you can just fail each hack quickly to get to the drop, as there is no loot to gain from the hacking portion of this mission.
Mission 2 - Heresiology the Ammatar faction -3.0% hit is for killing the detectives. -0.075% for killing the Delta Support I frigs. No standing hit for killing just the cruisers and battleships.
Tactics are to hack the can for as long as the tank lasts or until you finish hacking the cluster of cans, then MJD out, use the AB to burn to 100km off the next thing you want to hack, let the MJD timer expire and rep your tank back up and let your cap refill enough, then MJD back to the next can, rinse, repeat. Y
You will pull the rats all over the shop and the only ones that are really a bother are the webbing frigs which make getting to cans to hack/open them a pain.
I did not find loot in any of the cans except the last one with the mission item.
Fit:
[Dominix, Masher]
Capacitor Power Relay II
Core B-Type Armor Thermic Hardener
Corpus B-Type Armor EM Hardener
Core A-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Energized EM Membrane II
Energized Thermic Membrane II
Large Micro Jump Drive
F-90 Positional Sensor Subroutines
Cap Recharger II
Relic Analyzer I
Core C-Type 100MN Afterburner
Salvager I
Small Tractor Beam I
Salvager I
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Large Sentry Damage Augmentor I
Large Drone Scope Chip I
Large Auxiliary Nano Pump I
Warrior II x5
Bouncer II x5
Salvage Drone I x5
Curator II x5
Heavy Armor Maintenance Bot I x3
Tracking Speed Script x2
Scan Resolution Script x1
Optimal Range Script x2
The highs are irrelavant, and the bling is probably unecessary, the sebo lets you keep the cans locked from 100km+ out.