Worlds Collide, Level 4
Last edited by GaladTirin
Tue, 01 Dec 2015 20:50 UTC
Tue, 01 Dec 2015 20:50 UTC
Faction: Gurista Pirates & Serpentis (Gurista Pirates present in the last pocket)
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kin, Therm
Web/scramblers: Guardian Veteran, Guristas Spies, Dire Pithi Frigates and Angel Vipers. Sidenote: although there are rumours about the Spies on either side to scram, I never had that on me. Same goes to the Guardian Veterans, never hat those scrambling me. The Dire Pithi Frigates will scramble very often though.
Recommended damage dealing: Kinetic
Recommended ships: CNR, Drake, Tengu, Nighthawk
Video: Golem , Vargur
Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).
Warp in "Warzone stage"
You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.
Serpentis group
4x Battleships (Core High Admiral/Admiral)4x Battlecruisers (Corelatis High Capitan/Captain Sentry)
4x Interceptors (Guardian Veterans) (Web/Scramble)
Guristas group
3x Battleships (Pith Extinguisher/Dismantler)4x Battlecruisers (Pithatis Revolter/Death Dealer)
Drones Note:
Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.
Logistical Note:
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.
Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.
Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.
Serpentis Base
For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro.
For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first.
First group, aggro
3x Battleships (Core Admiral/High Admiral)3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/scramble)
2x Interceptors (Angel Spy) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)
Second group, under you
3x Battleships (Core Lord Admiral/Grand Admiral)3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)
Third group, behind station:
3x Battleships (Core Admiral/High Admiral)3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)
Fourth, behind station, under group 3
1x Battleship (Serpentis Overseer) (Random Always spawn Random. Might drop faction loot. See the Serpentis/Gurista version for more info)Drones/Gang Members Note:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Your drones will also draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies, but enemies will deaggro upon recalling your drones to the drone bay.
Logistical Note:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
Blitz
Edit: Gate is no longer unlocked, date of test September 5th 2012. Same applies to all other gates except the Warzone gates.Old text: just kill the Guardian Veterans webbing you, then warp to The Research Outpost.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.
War installation drops what looks like random junk T1 loot.
(2009-02-02)Gurista Base
Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.
First group, aggro
3x Battleships (Pith Obliterator/Dismantler)3x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
2x Interceptors (Guristas Spies) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)
Second group
3x Battleships (Pith Dismantler/Extinguisher)2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
3x Interceptors (Dire Pithi Infiltrators) (Web/Scramble)
Third group:
4x Heavy Assault Cruisers (Dire Pithum Eraser/Abolisher)4x Interceptors (Dire Pithi Infiltrator) (Web/Scramble)
Fourth:
1x Interceptor (Guristas Kyoukan) (Web/scramble)Fifth:
1x Battleship (Guristas Overseer) [Jamming] (BS, Always spawn spawns very occasionally, can drop faction loot)Both war stations drops what looks like random T1 junk loot.
Blitz
None, gate is locked, kill all the ships in this stage to jump to the Research Outpost.
Logistical Note:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.
Salvagers Note: ( Items in Italics needs to be confirmed )
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. Be advised when solo salvaging. The ship is the Overseer. It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.
The Research Outpost
First group (aggroing):
3x Battleships (Pith Extinguisher/Dismantler)3x Battlecruisers (Pithatis Death Dealer/Revolter)
Killing this group will unlock the Heron cargohold
Second group:
3x Battleships (Pith Extinguisher/Eliminator [Jamming])Third group:
2x Battleships (Pith Obliterator/Dismantler)3x Cruisers (Pithum Murderer/Ascriber/Silencer/Killer [Jamming])
Gate in this room is now also locked, its not possible to warp to first room again until you clear all enemies (Date of test September 5th 2012).
Mining
In the Research Outpost are 32 Roids 703,056 Units VeldsparBounties
27,888,626.61 ISK +/-Loot
11,526,000 ISK (02.12.2015)Salvage
3,758,000 ISK (02.12.2015)CategoryMissions
CategoryLevel4
CategoryCleanup
From my expirience (i ran WC more than 100 times), i get Overseer spawn in 1 of 6 missions (Serpentis or Guristas). Even if i get it, most of the cases its a standard BS (under 1m isk, far from it :) with no faction loot. Anyway they can spawn directly when you fly into pocket, or after few hours, or never :-).
In last room there's no drone aggro at all.
Then bring your usual ship to the serp gate (try to avoid drone ships unless you can aggro the entire room, kill everything, loop back, go through second gate, kill everything, go through to rescue prisoners, loop back through the serp gate to check for overseer, done. Takes awhile to do just because the flying time, usually.
The Serpendis side was trivially easy in comparison.
This is what I was using
Hi Slots
6 x XT Cruise launchers with wrathcruise missiles.
1 x Drone link aug
Low Slots
2 x Ballistic control system II
3 x Capacitor Flux Coil II
Mid Slots
2 x Ditrigonal thermal barrier crystalization - shield hardner
2 x non-intertial ballistic deflection field - shield hardners
1 x CL5 X-Large shield booster
2 x Shield Boost Amplifier I
Rigs
3 x Large Cap Control Circuit
When I went back to try again and only got aggro from the first group.
Scramblers waited till an inconvenient time.
The seperntis overseer had spawned when I came back to check but it was low bounty.
Incoming damage was not too bad, but I do have a low sig radius and high speed, killed webbers first so it was easy after that.
This mission can take some time, long enough to make wrecks despawn. I've been trying different approaches and this one seems to be the fastest.
I'm running the following setup:
Rattle, 1k dps Serpentis Tank, about 500 dps Guristas Tank, 550+dps therm/kin dmg, 2 fed navy trackers, (Hobos II, Warriors II, Garde II, Warden II, HHeads II, 4xScourge basic/fury)
1. Pocket - Warzone:
*Get guristas aggro - approach serpentis gate
*While approaching blast away guristas, get aggro on serpentis
*Stop at gate, get out the wardens, try to hold aggro (serpentis tend to loose it here) - give em hell
2. Pocket - Serpentis Base:
*Target those frigs first, hurl missiles in all general directions, get the whole stage aggro.
This seems like suicide but else they will web and shoot down your drones. I usually switch between Hobos (Veterans) and Warriors (Angel spies), this will reset drone aggro and helps bringing em down faster.
Some people may focus on the battleships first, but i like to play it safe.
*After frigs have been wiped out switch to garde, fury scourges and get rid of those 8-10km Megas asap. This is where my tank usually goes down to ~24% (1060dps!) and i wet myself.
*Switch to wardens, shoot down the 51km BS, approach the gate.
While approaching let your mobile drones handle the cruisers. Pocket clear.
3.Pocket - Outpost
*Easy after Serpentis pocket w/o warping. Moderate jamming.
*Loot - warp back to Warzone - jump to Guristas Base
2b. Pocket - Guristas Base
*Ships are quite close, so your Gardes should handle everything. Ignore the frigs, take down the BS first as they pack quite a punch.
Keep an eye on your drones as they loose focus all the time here. Sucks.
Given the dps and tank i mentioned the mission should be finished in about 35-40 minutes, imho quite solid for Worlds Collide.
Still, room 2 is nasty because of drone aggro. You cannot simply aggro the whole stage unless you feel a bit suicidical so I just let them out to kill a frig and called them back until nothing was left.
Room 1 and 3 are very easy by comparison.
Comparable in difficulty to Enemies Abound 5/5 although that really depends on how much target range and speed you have in EA 5/5.
I usually put 2 SeBo's on my Domi for the first room and then refit for the rest of the rooms.
43 minutes from undock to kill every ship, involved one jump. Return to agent station for Noctis, salvage took another 15 minutes.
serpentis pocket: kill the spies first, then the other webbing frigs, speed tank the pocket :)
serpentis Overseer is triggered by warpin, so jumpin in several times with an salvaging alt will bring him there with about 90% chance, the guristas OS seems to b bugged, shows himself with a much lower chance.
6 x T2 HML with Fury
2 x LSE, Inv T2, Kin/Them Hardeners T2
2 x SPR T2, 3 x BCS T2
With proper aggro management the shields never went below 55%. It was annoying to have most of my dps being shot down by the BS's. Follow the tip and shoot them quickly while they are in close.
This was seen to happen with both groups in the first room and with the serpentis in the final room with the heron. I wasn't present for the rest of the mission and so don't know if they attack drones.
In the serpi pocket first time I ran it serpi overseer was a 5m but only dropped 1k rounds of faction iron L and a tag worth 300k (loot gods unhappy with me)and second time was a serpi overseer worth 550k no faction drop
DON'T use Light Drones in there, you'll just loose them, but Mediums attacking Cruisers (when there are no more Frigates) look fine ...
Still the Guristas base to do, but note this : the two Angel Spies in the Serpentis base do EM damage ... they did more to my shields than the Serpentis BSs ...
Oh, and I got a 3M750K Serpentis Overseer, too ...
Sources: https://forums.eveonline.com/default.aspx?g=posts&m=2632286#post2632286 and https://forums.eveonline.com/default.aspx?g=posts&m=2642910#post2642910
I'm doing both sides and the Research Outpost ... nice bounties and loot anyway.
23Mill in Loot.
Killed an Overseer. Nothing fancy